Dungeons in The War Within are 5-player challenges with great rewards. They drop powerful gear, give strong XP, and feature exciting boss fights. You can start them early and keep running them at max level.
WoW TWW dungeons are a big part of the expansion’s progression. They offer better loot, teamwork gameplay, and a break from solo content. Each one has its own level range and style—from beginner-friendly to endgame difficulty.
Whether you want upgrades, fast leveling, or just to play with friends, knowing dungeon levels helps you prepare.
This guide lists every The War Within dungeon by level so you can plan your runs. Below, you’ll also find a quick summary of each dungeon, including the best loot to farm.
WoW The War Within Dungeons by level
Dungeon Name
Level Range
Location
The Rookery
71 – 80
Isle of Dorn
The Stonevault
73 – 80
The Ringing Deeps
Priory of the Sacred Flame
75 – 80
Hallowfall
Ara-Kara, City of Echoes
77 – 80
Azj-Kahet
Cinderbrew Meadery
80
Isle of Dorn
Darkflame Cleft
80
The Ringing Deeps
City of Threads
80
Azj-Kahet
The Dawnbreaker
80
Hallowfall
Operation: Floodgate
80
Undermine
Eco-Dome Al’dani
80
Tazavesh
Leveling in WoW TWW Dungeons: Tips and Comps
Dungeons are one of the fastest ways to level in The War Within, especially if you have a solid group. Here’s how to make the most of them:
Best Dungeon Leveling Tips
Queue as Healer/Tank – Faster queues (if using Dungeon Finder).
Stick to Level-Appropriate Dungeons – Focus on 71-80 dungeons for smooth scaling.
Chain-Run Dungeons – Faster XP than questing if your group is efficient.
Complete Dungeon Quests – Extra XP chunks (usually from NPCs inside).
Use XP Buffs – Rest XP, Darkmoon Faire, Heirlooms (if available).
Avoid Wipes – Deaths slow down runs; focus on mechanics in later dungeons.
DPS: Beast Mastery Hunter, Affliction Warlock, Ret Paladin
Which Dungeons to Run?
Level Range
Best Dungeons
Why?
71-75
The Rookery, The Stonevault
Simple mechanics, fast clears.
76-79
Priory of the Sacred Flame
Good XP, easy bosses.
80
Cinderbrew Meadery, Dawnbreaker
Prep for endgame, better loot.
The Rookery (71-80): Location, Bosses, Loot Table
Dungeon:
The Rookery
Entrance Location (Map):
Loading Screen:
Brief Overview
A level 70-80 dungeon on the Isle of Dorn (Khaz Algar). Features storm and void-themed enemies, 3 challenging bosses, and Loot Table for endgame players.
Lore
The Rookery is a storm-infested fortress corrupted by void magic. Once home to elite stormriders, it now harbors twisted creatures and void-worshipping foes. Players must cleanse its halls of dark energy.
The Stonevault (73-80): Location, Bosses, Loot Table
Dungeon:
The Stonevault
Entrance Location (Map):
Loading Screen:
Brief Overview
The Stonevault is a level 70-80 dungeon in The War Within, located in the Ringing Deeps of Khaz Algar. It features four challenging bosses, mechanical hazards, and void-corrupted enemies.
Lore
Deep beneath Khaz Algar, The Stonevault was once a secure vault for ancient titan machinery. Now, dark forces have corrupted its defenses, turning constructs and guardians into deadly threats. Players must battle through void-touched enemies and malfunctioning machines to reclaim the vault.
Bosses
E.D.N.A. – A rogue titan defense system that unleashes volatile spikes and earth-shattering attacks.
Skarmorak – A crystalline monstrosity that summons shards and fortifies itself with a deadly shell.
Master Machinists Brokk & Dorlita – Twin engineers who must be killed simultaneously to avoid a devastating wipe mechanic.
Void Speaker Eirich – A void-corrupted leader who manipulates dark energy and deadly rifts.
Priory of the Sacred Flame (75-80): Location, Bosses, Loot Table
Dungeon:
Priory of the Sacred Flame
Entrance Location (Map):
Loading Screen:
Brief Overview
A level 70–80 dungeon located in Hallowfall, Khaz Algar. It features holy-themed enemies and three main bosses. Designed for solo play or small groups, it’s part of Season 2 content inThe War Within.
Lore
Once a place of peace and sacred flame worship, the Priory has been corrupted by dark forces. Players must fight through corrupted paladins, priests, and fanatics to restore its purity.
Ara-Kara, City of Echoes (77-80): Location, Bosses, Loot Table
Dungeon:
Ara-Kara, City of Echoes
Entrance Location (Map):
Loading Screen:
Brief Overview
Ara-Kara, City of Echoes is a level 70–80 dungeon located in Azj-Kahet, Khaz Algar. It features three main bosses and several mini-bosses. Players will face dangerous trash mobs, environmental mechanics, and group coordination challenges.
Lore
Ara-Kara is an ancient city hidden in Khaz Algar. Long forgotten, it holds secrets tied to the region’s past. As adventurers explore its depths, they uncover echoes of history while fighting hostile creatures that now inhabit the ruins.
Bosses List
Avanoxx: A deadly spider-like boss who uses web attacks and spawns adds.
Anub’zekt: A necrotic insectoid that summons swarms and uses burrow mechanics.
Ki’katal the Harvester: Final boss who manipulates blood and poison with singularity effects.
Darkflame Cleft is a level-appropriate dungeon located in The Ringing Deeps, Khaz Algar. It features four boss fights, unique mechanics, and themed enemies tied to wicks, molten wax, and shadowy forces.
Lore
The dungeon explores the depths of Khaz Algar where ancient flame rituals and dark secrets lie hidden. Players must defeat corrupted leaders and face a final darkness threatening the region.
Bosses List
Ol’ Waxbeard: A tough old engineer using minecarts and explosives.
Blazikon: A fiery enemy that uses flames and candles.
City of Threads (80): Location, Bosses, Loot Table
Dungeon:
City of Threads
Entrance Location (Map):
Loading Screen:
Brief Overview
City of Threads is a max-level dungeon located in Azj-Kahet, Khaz Algar. It features complex boss fights, unique mechanics, and profession buffs tied to Rogue, Priest, or Engineering. The dungeon has four bosses and includes environmental challenges and multi-phase encounters.
Lore
Once a sacred place for ancient insectoid civilizations, City of Threads has been corrupted by Queen Ansurek. She now uses the ruins as a hive filled with venomous creatures, mind control, and twisted experiments that threaten the region.
Bosses List
Orator Krix’vizk– A manipulator who controls minds and uses fear attacks.
Fangs of the Queen – A twin boss (Vx & Nx) with high mobility, AoE damage, and deadly frontal attacks.
The Coaglamation – A massive blob of corrupted flesh that heals from orbs.
The Dawnbreaker (80): Location, Bosses, Loot Table
Dungeon:
The Dawnbreaker
Entrance Location (Map):
Loading Screen:
Brief Overview
The Dawnbreaker is a high-level dungeon located on Hallowfall, Khaz Algar. It features challenging boss fights, environmental mechanics, and unique dragonflying-based phases. Players will need coordination, awareness, and good use of the Dragonflying mount to succeed.
Lore
Once a beacon of hope, The Dawnbreaker has fallen into darkness. Corrupted by shadowy forces, this ancient structure now serves as a stronghold for evil entities seeking to spread their influence across the region. Heroes must reclaim it to restore balance.
Operation: Floodgate is a level 80 dungeon in The War Within. It features four challenging bosses and a mix of mechanical gameplay, environmental hazards, and tech-themed enemies.
Lore
This dungeon centers around sabotage efforts to stop a flood that threatens critical infrastructure. Players battle goblin engineers and Venture Co. forces trying to control the dam systems.
Eco-Dome Al’dani is a new dungeon in World of Warcraft: The War Within (Patch 11.2), set in the ruined world of K’aresh. Players defend the biodome from a Wastelander invasion, aided by Ve’nari. The dungeon features three bosses: the devouring worm Azhiccar, the phase-shifting beastmaster duo Taah’bat & A’wazj, and the vengeful Soul-Scribe, leader of K’aresh’s fallen oracles.
Lore
The storyline unfolds after the raid on Manaforge Omega, and Eco‑Dome Al’dani was constructed atop one of K’aresh’s most sacred sites. Wastelanders have breached the dome, and Ve’nari calls for champions to defend K’aresh’s last hope for ecological restoration.
Dungeons in The War Within are a great way to level up, gear up, and enjoy group content. Whether you’re running early dungeons like The Rookery or tackling max-level challenges like Darkflame Cleft, knowing the right level ranges and best team setups will help you clear them faster.
Stick to dungeons that match your level, group up with balanced teams, and use XP boosts if you have them.Exploring dungeons in the game can yield top-tier rewards. Mastering them quickly will help you progress faster and reach level 80 with ease.
Now that you know where to go and how to prepare, it’s time to jump in and start your next dungeon run. Happy adventuring!
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