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The Nighthold Raid Guide: Entrance, Rewards, Bosses

The Nighthold, the third raid in World of Warcraft: Legion, opened on January 17th, 2017 for US servers and January 18th, 2017 for EU servers. It remains a great place to get transmogs, mounts, and collectibles. Located in Suramar, this grand palace features ten bosses, including Gul’dan, and offers unique armor sets, weapons, and achievements.

icon In this guide, we’ll cover:

icon Whether you’re farming cosmetics or challenging yourself solo, this guide will help you make the most of the Nighthold in WoW Retail.

Nighthold Entrance and Subregions

Entrance and Subregions

The Nighthold is located in the Suramar zone in World of Warcraft: Legion. To reach it, travel to Suramar, which can be accessed via Dalaran in the Broken Isles. From there, head to the northern part of Suramar City, near the Nightwell. The entrance to The Nighthold is at the base of the grand palace, marked by a large, ornate doorway. Follow the path, avoid or defeat any enemies, and you’ll arrive at the raid entrance. Walk through the massive gates to begin your exploration of the raid.

Inside, you’ll progress through different sections as you fight your way to Gul’dan.

icon The Nighthold has the following subregions (check the gallery below):

  • The Nightwell,
  • Arcing Depths,
  • The Nighthold,
  • Shal’Dorei Terrace,
  • Captain’s Quarters,
  • Astromancer’s Rise,
  • The Nightspire,
  • Elisande’s Quarters,
  • The Font of Night.

Each section has its own challenges and bosses, which we’ll briefly overview below.

Nighthold Bosses Overview

Bosses Overview

The Nighthold is a grand palace raid in World of Warcraft: Legion, where players confront Gul’dan and his minions in Suramar. This raid includes ten bosses, each connected to the enchanting and mysterious themes of the Nightborne culture. From Skorpyron, a giant scorpion-like creation, to Krosus, a huge demonic beast that destroys bridges, the battles are diverse and demanding. Encounters like Spellblade Aluriel need careful teamwork, while Star Augur Etraeus challenges players with cosmic abilities. The final fight against Gul’dan is a dramatic confrontation in the Twisting Nether, where players must prevent him from releasing the Burning Legion’s full might.

icon Below, we’ll review the Nighthold boss fights and their loot tables.

Can You Solo Nighthold in The War Within?

Can You Solo in The War Within

Farming The Nighthold solo in The War Within is an excellent way to collect transmog sets, mounts, pets, and achievements from Legion.

  • Level and Gear:
    • Be at least level 80 (current max level in The War Within).
    • Equip high item-level gear (preferably above 600+ for smoother runs).
    • Use consumables like food, flasks, and potions if needed.
  • Class and Spec:
    • Tanks and self-healing classes (e.g., Death Knight Blood Blood DK, Demon Hunter Vengeance Vengeance DH, Paladin Protection Protection Paladin) are ideal for soloing.
    • DPS specs with strong survivability (e.g., Hunter Beast Mastery Beast Mastery Hunter, Warlock Demonology Demonology Warlock) can also work well.
  • Know the Mechanics:
    • Some bosses have mechanics that require specific strategies, even when soloing.
    • Research the fights beforehand if you’re unfamiliar.
  • General Tips
    • Use Pets or Minions: If you’re a class with pets (e.g., Hunter Hunter, Warlock Warlock), use them to tank and distract enemies.
    • Cooldowns: Use your defensive and offensive cooldowns liberally.
    • Patience: Some fights may take longer, especially if you’re undergeared.
    • Legacy Loot Mode: Ensure you’re in Legacy Loot Mode (if applicable) to maximize your loot drops.
  • Why Solo Nighthold?

Skorpyron

Skorpyron

Skorpyron, the first boss in The Nighthold’s Arcing Aqueducts, is a single-target fight with waves of low-health Crystalline Scorpids. Key mechanics include breaking his Chitinous Exoskeleton for damage phases, avoiding Shockwave by hiding behind Crystalline Shards, and dodging FocusedBlast. Tanks must manage Arcane Tether and adds, while DPS should cleave adds and save cooldowns for Exoskeletal Vulnerability phases. Use Bloodlust/Drums at 25% health for the final burn. On Heroic and Mythic, watch for Volatile Scorpids and Acidmaw Scorpids, which add explosive and toxic mechanics.

icon Preferred Classes:
Tips:
icon Strategy:
icon Bloodlust/Drums:

During the final Exoskeletal Vulnerability phase (25% health).

icon Skorpyron loot table:
Type of Armor Item Loot type
Cloth Antiquated Highborne Cinch Waist
Scorpid Handler’s Gloves Hands
Leather Vintage Suramar Nobility Hat Legs
Gnawed Nightfallen Britches Head
Mail Arcanochitin Hauberk Wrist
Stinger Resistant Bracers Chest
Plate Jagged Carapace Wristclamps Wrist
Leystone-Toe Kickers Feet
Any Radiant String of Scorpid Eyes Amulet
Claw of the Crystalline Scorpid Trinket
Animated Exoskeleton Trinket

Chronomatic Anomaly

Chronomatic Anomaly

Chronomatic Anomaly is the second boss in The Nighthold, featuring time-based mechanics like Passage of Time (Normal, Slow, Fast) that affect player speed and boss abilities. Key mechanics include killing Waning Time Particles to spawn Temporal Rifts, which tanks use to interrupt Power Overwhelming, and managing Time Bomb by moving away from the raid before detonation. Tanks must swap before 10 stacks of Chronometric Particles, while healers focus on Time Release shields and raid-wide damage from Warp Nightwell and Temporal Orbs. Use Bloodlust/Drums during Power Overwhelming or to burn down adds. On Mythic, two Waning Time Particles spawn, requiring split raid coordination.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong raid-wide healing and cooldowns (e.g., Priest Holy Holy Priest, Shaman Restoration Restoration Shaman).
  • DPS: Classes with strong burst damage and interrupts (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Demon Hunter).
Tips:
icon Strategy:
  1. Phase Management:
  2. Add Control:
    • Kill Waning Time Particles immediately upon spawn.
    • Use AoE stuns and interrupts to control Fragmented Time Particles.
  3. Tank Mechanics:
  4. Healing Priorities:
  5. DPS Priorities:
icon Bloodlust/Drums:

During Power Overwhelming to quickly burn down Waning Time Particles.

icon Chronomatic Anomaly loot table:
Type of Armor Item Loot type
Cloth Chaos-Scarred Mantle Shoulder
Robes of Fluctuating Energy Chest
Leather Stutterstep Treads Feet
Temporally Displaced Gloves Hands
Mail Hood of Fading Opportunity Head
Pauldrons of Warped Memory Shoulder
Plate Gauntlets of Fractured Eons Hands
Chrono-Tempered Legplates Legs
Any Zealous Timestone Pendant Amulet
Royal Dagger Haft Trinket
Erratic Metronome Trinket

Trilliax

Trilliax

Trilliax is a malfunctioning construct in The Nighthold raid, cycling through three phases: The Cleaner (eat Toxic Slice cakes), The Maniac (avoid Annihilation and handle Arcing Bonds), and The Caretaker (destroy Scrubbers casting Cleansing Destruction). Use Bloodlust/Heroism/Time Warp at the start for maximum DPS. Tanks must swap after 2 stacks of Arcane Slash, while DPS and healers manage Toxic Slice, Sterilize, and Mana Rupture. On Heroic and Mythic, watch for Stuffed debuffs and Personality Transference Imprints. Proper positioning, role assignments, and quick reactions to mechanics are key to success.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation and cooldowns (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong raid-wide healing and cooldowns (e.g., Priest Holy Holy Priest, Druid Restoration Restoration Druid).
  • DPS: Classes with high mobility and burst damage (e.g., Demon Hunter Demon Hunter, Mage Mage, Rogue Rogue).
Tips:
icon Strategy:

Phase 1: The Cleaner

Phase 2: The Maniac

Phase 3: The Caretaker

icon Bloodlust/Drums:

At the start of the fight during The Cleaner phase.

icon Trilliax loot table:
Type of Armor Item Loot type
Cloth Perpetually Muddy Sandals Feet
Nighthold Custodian’s Hood Head
Leather Tunic of Unwavering Devotion Chest
Cake Carrier’s Girdle Waist
Mail Sterilizer’s Insulated Gauntlets Hands
Pertinacious Legplates Legs
Plate Gilded Nightborne Waistplate Waist
Immaculately Polished Boots Feet
Any Cape of Second Sight Cloak
Perfectly Preserved Cake Trinket
Arcanogolem Digit Trinket

Spellblade Aluriel

Spellblade Aluriel

Spellblade Aluriel is a three-phase boss in The Nighthold, cycling through Frost, Fire, and Arcane enchantments. Each phase introduces unique mechanics like Mark of Frost, Searing Brand, and Arcane Orb, requiring players to spread, stack, or move strategically. Adds spawn during Animate abilities and must be killed quickly to avoid raid-wide damage. Tanks must swap at 2 stacks of Annihilated, while healers focus on debuffed players and raid-wide damage during Detonate mechanics. Use Bloodlust at the start or during critical phases (e.g., Arcane Phase on Mythic) to handle adds effectively.

icon Preferred Classes:
  • Tanks:
    • Classes with strong active mitigation (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight) to handle Annihilate.
    • A third tank is required for Mythic difficulty to handle the Fel Soul.
  • Healers:
  • Damage Dealers:
    • Classes with strong burst AoE (e.g., Mage Frost Frost Mage, Warlock Destruction Destruction Warlock) to quickly kill adds.
    • Classes with interrupts (e.g., Rogue Rogue, Shaman Shaman) to handle Pyroblast from Fiery Enchantments.
Tips:
icon Strategy:

Phase 1: Frost

Phase 2: Fire

Phase 3: Arcane

icon Bloodlust/Drums:

At the start of the fight to maximize DPS during the first phase.

icon Spellblade Aluriel loot table:
Type of Armor Item Loot type
Cloth Bracers of Harnessed Flame Wrist
Master Warmage’s Leggings Legs
Leather Gloves of Synchronous Elements Hands
Nightborne Battle-Magus Hood Head
Mail Emblazoned Duskwatch Belt Waist
Sabatons of Burning Steps Feet
Plate Captain’s Parade Breastplate Chest
Duskwatch Plate Bracers Wrist
Any Spellblade’s Gemmed Signet Ring
Aluriel’s Mirror Trinket
Entwined Elemental Foci Trinket

Tichondrius

Tichondrius

Tichondrius is a mechanically complex boss in The Nightholdwith two alternating phases: Phase 1 focuses on managing Carrion Plague (avoid spreading via Seeker Swarm), Feast of Blood (kill Tainted Bloods), and Echoes of the Void (hide behind Fel Spires), while Phase 2 (Illusionary Night) requires dodging Carrion Nightmare and killing Phantasmal Bloodfangs for Essence of Night buffs. On Heroic+, Brand of Argus must be detonated carefully to avoid raid damage, and Mythic adds mechanics like shielding Carrion Plague targets and mandatory Essence of Night buffs. Use Bloodlust/Drums in the final Phase 1 to handle dangerous adds. Tanks must kite adds, healers manage heavy raid damage, and DPS prioritize adds and positioning.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong raid-wide healing and dispels (e.g., Druid Restoration Restoration Druid, Priest Holy Holy Priest).
  • DPS: High burst AoE and single-target damage dealers (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Demon Hunter, Warlock Affliction Affliction Warlock).
Tips:
icon Strategy:

Phase 1: Lord of the Nathrezim

  • Carrion Plague:
    • Affected players move to a designated area.
    • Non-affected players avoid this area to prevent Seeker Swarm spread.
  • Feast of Blood:
    • Tank swap on debuff application.
    • Kite Tainted Bloods away from Tichondrius to prevent healing.
    • DPS focus on killing Tainted Bloods quickly.
  • Echoes of the Void:
    • Hide behind Fel Spires to avoid damage.
    • Spread the raid evenly to prevent spire destruction.

Phase 2: Shadow of Terror

  • Carrion Nightmare:
    • Dodge telegraphed zones to avoid damage and stuns.
  • Phantasmal Bloodfangs:
    • Kill as many as possible to collect Essence of Night buffs.
    • Prioritize strong DPS and healers for buffs first.
  • Essence of Night:
    • Grants 30% increased damage/healing and mana regeneration.
    • Ensure all players obtain a buff before the phase ends (Mythic requirement).

Add Management (Heroic/Mythic):

  • Felsworn Spellguards: Kill quickly; avoid dropping Nether Zones in critical areas.
  • Sightless Watchers: Prioritize killing; healers must dispel Burning Soul carefully.
  • Volatile Wound: Move to the edge of the room to drop Nether Zones safely.
icon Bloodlust/Drums:

During the final Phase 1 (third repeat) when the most dangerous adds (Felsworn Spellguards and Sightless Watchers) spawn.

icon Tichondrius loot table:
Type of Armor Item Loot type
Cloth Pauldrons of Azj’Aqir Shoulder
Mantle of Everburning Knowledge Shoulder
Leather Girdle of Nefarious Strategy Waist
Shoulderguards of Second Sight Shoulder
Doomblade Spaulders Shoulder
Pauldrons of Enveloped Dissonance Shoulder
Mail Eagletalon Spaulders Shoulder
Pauldrons of Shackled Elements Shoulder
Plate Goresmeared Abyssal Waistplate Waist
Pauldrons of the Highlord Shoulder
Dreadwyrm Shoulderguards Shoulder
Shoulderplates of the Obsidian Aspect Shoulder
Any Dreadlord’s Tattered Wingcover Cloak
Ring of Exclusive Servitude Ring
Icon of Rot Trinket
Fang of Tichondrius Trinket

Krosus

Krosus

Krosus is a single-phase boss in The Nighthold raid with a 6-minute enrage timer. The fight revolves around managing Slam (tanks soak the first two, avoid the third), soaking Burning Pitch to prevent adds, dodging Fel Beam, and running away with Orb of Destruction. Tanks must swap at 5-7 stacks of Searing Brand, while DPS focus on single-target damage and killing Burning Embers. Use Bloodlust at the start, and be mindful of the shrinking bridge space. On Heroic and Mythic, mechanics like Felburst and Accelerated Burning Embers add extra complexity.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK) to handle Slam and Searing Brand.
  • Healers: Classes with strong raid-wide healing cooldowns (e.g., Shaman Restoration Restoration Shaman, Priest Holy Holy Priest) to manage Slam, Orb of Destruction, and Burning Pitch damage.
  • DPS: High single-target DPS classes (e.g., Warlock Affliction Affliction Warlock, Hunter Marksmanship Marksmanship Hunter) to meet the tight enrage timer.
Tips:
  • General:
    • Use Bloodlust/Heroism/Time Warp at the start of the fight.
    • Always be aware of the bridge’s destruction and move back before the 3rd Slam on each segment.
    • Assign players to soak Burning Pitch pools to minimize add spawns.
  • Tanks:
    • Swap at 5-7 stacks of Searing Brand.
    • Soak the first two Slams on each bridge segment but avoid the 3rd.
    • Keep one tank in melee range to prevent Isolated Rage.
  • DPS:
    • Focus on single-target damage on Krosus.
    • Interrupt and kill Burning Embers quickly.
    • Run to the back of the bridge if targeted by Orb of Destruction.
  • Healers:
icon Strategy:
  • Phase 1 (First Bridge Segment):
    • Tanks soak the first two Slams.
    • Players soak Burning Pitch pools to prevent Burning Embers.
    • Dodge Fel Beam by moving to the safe side of the bridge.
    • Targeted players run to the back of the bridge for Orb of Destruction.
  • Phase 2 (Subsequent Bridge Segments):
    • Repeat the mechanics, but be mindful of the shrinking space.
    • Move back before the 3rd Slam destroys the bridge segment.
    • On the final segment, stack in the opposite corner of the Orb of Destruction target.
  • Add Management:
    • Kill Burning Embers quickly to avoid raid damage.
    • On Mythic, prioritize killing Accelerated Burning Embers before they Burnout.
icon Bloodlust/Drums:

Use at the start of the fight to maximize DPS during the first bridge segment when the raid has the most space and can focus entirely on Krosus.

icon Krosus loot table:
Type of Armor Item Loot type
Cloth Finery of Azj’Aqir Chest
Man’ari Skullbuckled Cinch Waist
Purifier’s Cassock Chest
Robe of Everburning Knowledge Chest
Leather Doomblade Tunic Chest
Robe of the Astral Warden Chest
Tunic of Enveloped Dissonance Chest
Tunic of Second Sight Chest
Well-Flattened Wristguards Waist
Mail Architect’s Coif of Despair Head
Eagletalon Tunic Chest
Raiment of Shackled Elements Chest
Plate Breastplate of the Highlord Hands
Bridgebreaker Gauntlets Chest
Chestplate of the Obsidian Aspect Chest
Dreadwyrm Breastplate Chest
Any Beleron’s Choker of Misery Amulet
Might of Krosus Trinket
Pharamere’s Forbidden Grimoire Trinket

High Botanist Tel’arn

High Botanist Tel'arn

High Botanist Tel’arn is a three-phase boss in The Nighthold, using Arcane, Nature, and Solar magic. In Phase 1, handle Solar Collapse, Parasitic Fetter, and Controlled Chaos while swapping tanks at 7 stacks of Recursive Strikes. Phase 2 introduces Solarist Tel’arn and Plasma Spheres—kill them staggered to avoid raid-wiping explosions. Phase 3 adds Naturalist Tel’arn, requiring players to manage Call of Night, Grace of Nature, and Toxic Spores. Use Bloodlust/Drums in Phase 3 for maximum DPS, and on Mythic, kill bosses in the order: Naturalist → Solarist → Arcanist.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation and cooldowns (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Strong single-target healers for tank healing (e.g., Paladin Holy Holy Paladin, Priest Discipline Discipline Priest).
  • DPS: Classes with strong cleave, multi-DoT, and mobility (e.g., Warlock Affliction Affliction Warlock, Mage Fire Fire Mage, Demon Hunter Havoc Havoc Demon Hunter).
Tips:
  • Damage Dealers:
    • Avoid Controlled Chaos and Solar Collapse.
    • Kill Parasitic Lashers quickly and kite them if targeted.
    • Stagger Plasma Sphere deaths to avoid lethal Plasma Explosion damage.
    • Spread out to minimize Chosen Fate and Pillars of Night damage.
  • Tanks:
    • Swap at 7 stacks of Recursive Strikes.
    • Position bosses together for cleave damage but avoid stacking during Flare.
    • Move bosses out of Grace of Nature pools.
  • Healers:
    • Dispel Parasitic Fetter carefully.
    • Use raid cooldowns for Plasma Explosion and Controlled Chaos.
    • Focus healing on Call of Night and Toxic Spores targets.
icon Strategy:

Phase 1 (100%-75% Health):

  • Abilities:
    • Solar Collapse: Run out of the expanding rings.
    • Parasitic Fetter: Dispel and kill spawned Lashers quickly.
    • Controlled Chaos: Move away from the growing explosions.
  • Tank Swap: At 7 stacks of Recursive Strikes.

Phase 2 (75%-50% Health):

  • Solarist Tel’arn joins the fight.
  • Abilities:
    • Summon Plasma Spheres: Kill one quickly, the second after the first debuff expires, and let the third die naturally.
    • Flare: Tanks should not stack.
  • Tank Positioning: Keep bosses together for cleave damage.

Phase 3 (50%-0% Health):

  • Naturalist Tel’arn joins the fight.
  • Abilities:
    • Call of Night: Non-debuffed players must stand near debuffed players to soak damage.
    • Grace of Nature: Move bosses out of the healing pool.
    • Toxic Spores: Avoid and use immunities to clear if necessary.
icon Bloodlust/Drums:

Start of Phase 3 (50% health), as it is the most complex and dangerous phase.

icon High Botanist Tel’arn loot table:
Type of Armor Item Loot type
Cloth Woven Lasher Tendril Bracers Wrist
Leather Grove-Tender’s Moccasins Feet
Trousers of Cultivation Legs
Mail Shal’dorei Weedstompers Feet
Thistle-Proof Thorngrabbers Wrist
Plate Eventide Casque Head
Shoulderguard of the Eclipse Shoulder
Any Ring of Braided Stems Ring
Fury of the Burning Sky Trinket
Nightblooming Frond Trinket

Star Augur Etraeus

Star Augur Etraeus

Star Augur Etraeus is a visually stunning boss in The Nighthold raid with four phases (0-3) triggered at 90%, 60%, and 30% health. Each phase introduces new mechanics: Phase 1 focuses on Frost abilities like Icy Ejection and Absolute Zero, Phase 2 introduces Fel-themed mechanics like Fel Ejection and Felflame, and Phase 3 revolves around Shadow abilities, priority adds (Thing That Should Not Be), and high raid damage from Voidburst. Use Bloodlust/Heroism in Phase 3 to burn priority adds and manage raid-wide damage. Key strategies include proper positioning, handling Ejection mechanics, and coordinating tank swaps for Gravitational Pull.

icon Preferred Classes:
  • Tanks: Classes with strong magic damage mitigation (e.g., Paladin Protection Paladins, Druid Guardian Druids).
  • Healers: Classes with strong AoE healing and cooldowns (e.g., Priest Holy Holy Priests, Druid Restoration Restoration Druids).
  • DPS: Classes with strong single-target and cleave/AoE capabilities (e.g., Mage Mages, Warlock Warlocks, Rogue Rogues).
Tips:
icon Strategy:
icon Bloodlust/Drums:

During the first Thing That Should Not Be spawn to burn it down quickly and minimize Witness the Void casts.

icon Star Augur Etraeus loot table:
Type of Armor Item Loot type
Cloth Treads of Galactic Odyssey Feet
Gloves of Everburning Knowledge Hands
Clutch of Azj’Aqir Hands
Purifier’s Gloves Hands
Leather Mantle of the Torn Sky Shoulder
Doomblade Gauntlets Hands
Gloves of Second Sight Hands
Gloves of the Astral Warden Hands
Gloves of Enveloped Dissonance Hands
Mail Eagletalon Gauntlets Hands
Gauntlets of Shackled Elements Feet
Plate Sabatons of Unchanging Fate Feet
Gauntlets of the Highlord Hands
Dreadwyrm Gauntlets Hands
Gauntlets of the Obsidian Aspect Hands
Any Brooch of the Astral Scryer Amulet
Astromancer’s Greatcloak Cloak
Etraeus’ Celestial Map Trinket
Star Gate Trinket

Grand Magistrix Elisande

Elisande

Grand Magistrix Elisande is a time-manipulation boss in The Nighthold with three phases, each escalating in difficulty. Key mechanics include dodging Arcanetic Rings using Slow Time and Fast Time zones, soaking Spanning Singularity pools, and managing adds like Recursive and Expedient Elementals. Use Bloodlust/Drums in Phase 1 to reduce mechanics or save for Phase 3 for maximum DPS. Tanks must swap on Ablation stacks, handle Ablating Explosion, and interrupt Ablative Pulse. Healers focus on raid-wide damage from Conflexive Burst and Epocheric Orbs, while DPS prioritize adds and mechanics over Elisande.

icon Preferred Classes:
  • Tanks: Classes with strong mobility and interrupt capabilities (e.g., Demon Hunter Vengeance Demon Hunter, Warrior Protection Warrior).
  • Healers: Classes with strong raid-wide healing and cooldowns (e.g., Priest Holy Holy Priest, Shaman Restoration Restoration Shaman).
  • DPS: Classes with strong single-target and cleave damage, and interrupts (e.g., Mage Fire Fire Mage, Rogue Subtley Assassination Rogue).
Tips:
icon Strategy:
icon Bloodlust/Drums:

Use twice if possible (start of Phase 1 and end of Phase 3).

icon Grand Magistrix Elisande loot table:
Type of Armor Item Loot type
Cloth Eyes of Azj’Aqir Head
Hood of Everburning Knowledge Head
Mantle of Prestidigitation Shoulder
Purifier’s Gorget Head
Leather Bracers of Impossible Choices Wrist
Doomblade Cowl Head
Hood of Enveloped Dissonance Head
Hood of the Astral Warden Head
Mask of Second Sight Head
Mail Belt of Celestial Alignment Waist
Eagletalon Cowl Head
Helm of Shackled Elements Head
Plate Dreadwyrm Crown Head
Eternally Recurring Bracers Wrist
Helmet of the Highlord Head
Waistplate of Fractured Realities Waist
Warhelm of the Obsidian Aspect Head
Any Cloak of Temporal Recalibration Cloak
Convergence of Fates Trinket
Ephemeral Paradox Trinket

Gul’dan

Gul'dan

Gul’dan is the final boss of The Nighthold, featuring three phases: fighting mini-bosses, confronting Gul’dan directly, and surviving his empowered form. Key mechanics include Liquid Hellfire, Bonds of Fel, and Eye of Gul’dan, with role-specific abilities from the Essence of Aman’Thul. Tanks must manage Shatter Essence and Fel Scythe, while DPS prioritize killing adds and breaking bonds. Healers focus on mitigating raid-wide damage and dispelling debuffs. Use Bloodlust early in Mythic or during high-pressure moments in Phase 2/3 for optimal DPS. Unique rewards include the Arcanist’s Manasaber mount and Fiendish Hellfire Core.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight).
  • Healers: Classes with strong raid-wide healing and dispels (e.g., Druid Restoration Restoration Druid, Priest Holy Holy Priest).
  • DPS: High burst damage for mini-bosses and Eyes of Gul’dan (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Demon Hunter).
  • Utility: Classes with interrupts (e.g., Rogue Rogues, Shaman Shamans) for Dreadlord’s Carrion Wave (Heroic+).
Tips:
icon Strategy:
icon Bloodlust/Drums:

Use early to burn down mini-bosses and bypass mechanics in Phase 1.

icon Gul’dan loot table:
Type of Armor Item Loot type
Cloth Leggings of Azj’Aqir Legs
Leggings of Everburning Knowledge Legs
Outcast Wanderer’s Footrags Feet
Purifier’s Leggings Legs
Leather Doomblade Pants Legs
High Shadow Councilor’s Wrap Waist
Leggings of Enveloped Dissonance Legs
Leggings of the Astral Warden Legs
Legwraps of Second Sight Legs
Mail Eagletalon Legchains Legs
Leggings of Shackled Elements Legs
Netherbranded Shoulderpads Shoulder
Plate Breastplate of the Remembered King Chest
Dreadwyrm Legplates Legs
Legplates of the Highlord Legs
Legplates of the Obsidian Aspect Legs
Any Fiendish Hellfire Core Mount
Living Infernal Core Mount
Ring of the Scoured Clan Ring
Draught of Souls Trinket
Infernal Contract Trinket
Whispers in the Dark Trinket

Nighthold Achievements List

Achievement Requirement
Arcing Aqueducts Defeat the bosses within the base of The Nighthold.
Nightspire Kill the bosses within The Nighthold.
Royal Athenaeum Slay the bosses within The Nighthold.
The Nighthold Guild Run Defeat all bosses of The Nighthold on Normal difficulty or higher, while in a guild group.
Betrayer’s Rise Kill Gul’dan atop The Nighthold.
Ahead of the Curve: Gul’dan Slay Gul’dan on Heroic difficulty or higher, before the opening of the Tomb of Sargeras.
Cutting Edge: Gul’dan Defeat Gul’dan on Mythic difficulty, before the opening of the Tomb of Sargeras.
Mythic: Gul’dan Kill Gul’dan on Mythic difficulty.
Mythic: Gul’dan Guild Run Slay Gul’dan on Mythic difficulty, while in a guild group.
Realm First! Gul’dan First guild on the realm to defeat Gul’dan on Mythic difficulty while in a guild group.
Mythic: Chronomatic Anomaly Defeat Chronomatic Anomaly on Mythic difficulty.
Mythic: Grand Magistrix Elisande Kill Grand Magistrix Elisande on Mythic difficulty.
Mythic: High Botanist Tel’arn Slay High Botanist Tel’arn on Mythic difficulty.
Mythic: Krosus Defeat Krosus on Mythic difficulty.
Mythic: Skorpyron Kill Skorpyron on Mythic difficulty.
Mythic: Spellblade Aluriel Slay Spellblade Aluriel on Mythic difficulty.
Mythic: Star Augur Etraeus Defeat Star Augur Etraeus on Mythic difficulty.
Mythic: Tichondrius Kill Tichondrius on Mythic difficulty.
Mythic: Trilliax Slay Trilliax on Mythic difficulty.
That’s So Last Millennium Collect any class armor set from the Nighthold.
A Change In Scenery Engage and defeat Spellblade Aluriel in the following areas of The Nighthold on Normal difficulty or higher. She must reach her destination within 120 seconds of entering combat and remain there until defeated:
Burning Bridges Defeat Krosus after quenching 15 Burning Embers on Normal difficulty or higher.
Cage Rematch Kill Skorpyron on Normal difficulty or higher without any player leaving the center rings.
Elementalry! Slay Star Augur Etraeus after having defeated a Well-Traveled Nether Elemental on Normal difficulty or higher.
Fruit of All Evil Defeat High Botanist Tel’arn while all members of the raid are afflicted with Arcane Exposure on Normal Difficulty or higher.
Gluten Free Kill Trilliax while eating no more than 20 Toxic Slices on Normal Difficulty or higher.
Grand Opening Activate all the spotlights around the Nightwell and then defeat the Chronomatic Anomaly, on Normal difficulty or higher.
I’ve Got My Eyes On You Slay Gul’dan on Normal difficulty or higher, after defeating 16 Eyes of Gul’dan within 3 seconds.
Infinitesimal Get betrayed by and then defeat an Infinite Whelpling during the Grand Magistrix Elisande encounter, then defeat Grand Magistrix Elisande, on Normal difficulty or higher.
Not For You Defeat Tichondrius without taking any damage from Echoes of the Void on Normal difficulty or higher.

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