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Sepulcher of the First Ones Raid Guide: Entrance, Rewards, Bosses

Sepulcher of the First Ones is the last raid in World of Warcraft: Shadowlands. It came out on March 1, 2022. It’s still a great place to find transmogs, mounts, and collectibles in The War Within. This ancient prison in Zereth Mortis has 11 bosses, including the Jailer. You can get unique armor sets, weapons, and achievements here.

icon This guide covers:

icon Whether you’re looking for rare cosmetics or trying to solo the raid, this guide will help you make the most of Sepulcher of the First Ones in WoW Retail (The War Within).

Sepulcher of the First Ones Entrance and Subregions

Entrance and Subregions

Sepulcher of the First Ones is in the Zereth Mortis zone in World of Warcraft: Shadowlands. To get there, go to Zereth Mortis from Oribos, the main hub of the Shadowlands. To reach the raid entrance, use the teleporter at coordinates 64.8, 53.5 in Zereth Mortis after completing Chapter 4 of the Zereth Mortis Campaign, or fly to Pilgrim’s Grace and use the Ancient Translocator.

The raid entrance is at coordinates 80.61 53.41. Follow the path to the big structure and go through the large doors to enter the raid.

Inside, you’ll go through different areas as you fight your way to the Jailer.

icon Sepulcher of the First Ones has several subregions (check the gallery below), each with its own challenges and bosses:

  • Immortal Hearth,
  • Genesis Cradle,
  • The Endless Foundry,
  • Ephemeral Plains,
  • Domination’s Grasp,
  • The Grand Design,
  • Heart of Eternity.

Each area has its own challenges and bosses. Here’s a quick overview.

Sepulcher of the First Ones Bosses Overview

Bosses Overview

Sepulcher of the First Ones is a cosmic-themed raid in Shadowlands, where players confront the Jailer and his forces in Zereth Mortis. Players face the Jailer and his allies in Zereth Mortis. The raid features 11 bosses, each connected to themes of creation and control. These bosses range from the Vigilant Guardian, a huge defender, to Rygelon, a celestial being twisted by the Jailer‘s influence.

Fights vary from chaotic, like Halondrus the Reclaimer with its environmental dangers, to strategic, like the Pantheon of Death, which needs good teamwork. The final battle against the Jailer is a big, dramatic showdown where players must defeat his great power and stop his reality-changing plans.

icon Next, we’ll look at the boss fights in Sepulcher of the First Ones and the loot you can get.

Can You Solo Sepulcher of the First Ones in The War Within?

Can You Solo in The War Within

Farming Sepulcher of the First Ones solo in The War Within is a good way to get transmog sets, mounts, pets, and achievements from Shadowlands. Although soloing older raids is easier now due to better stats and gear, some bosses in Sepulcher of the First Ones have tough mechanics when fighting alone. This guide will help you solo each boss, suggesting the best classes, strategies, and when to use Bloodlust or Drums of Deathly Ferocity.

Vigilant Guardian

Vigilant Guardian

The Vigilant Guardian is the first boss encounter in the Sepulcher of the First Ones raid in World of Warcraft. This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones. The fight has three phases, each with unique mechanics and challenges. In Phase One, players must deal with various automa and use their Unstable Cores to damage the boss. Phase Two involves direct combat with the Vigilant Guardian, featuring several abilities that require precise positioning and coordination. The final phase is a race against time as the boss’s damage output increases rapidly, necessitating a quick defeat.

icon Preferred Classes:

  • Tanks: Classes with strong defensive cooldowns for Pneumatic Impact and Dissonance.
  • Healers: Classes with strong raid-wide healing and cooldowns for Exposed Core and Core Overload.
  • DPS: Classes with strong cleave/AoE for adds and high single-target burst for the burn phase.

Tips:

icon Strategy:

icon Bloodlust/Drums: Start of Phase 2 (when the boss activates at 40%).

icon Vigilant Guardian loot table:

Type of Armor Item Loot type
Cloth Ancient Materium Tassets Legs
Pre-Fabricated Footpads Feet
Leather Fractured Colossus Core Chest
Mail Helm of Solemn Vigil Head
Girdle of the First Gate Waist
Plate Legplates of the Slumbering Sentinel Legs
Unstable Giant’s Cuffs Wrist
Any Key to the Immortal Hearth 1H Mace
Modified Defense Grid Ring
Sepulcher’s Savior Shield
Auxiliary Attendant Chime Trinket

Skolex, the Insatiable Ravener

Skolex

Skolex, the Insatiable Ravener, is the second boss in the Sepulcher of the First Ones raid. The fight revolves around managing Ephemera Dust stacks, a debuff applied to the raid through various abilities. The boss is stationary and cannot be moved conventionally. Key mechanics include Devouring Blood, Retch, Ravening Burrow, and a tank combo (Riftmaw and Rend).

icon Preferred Classes:

  • Tanks: Classes with strong mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight).
  • Healers: Classes with strong raid-wide healing and cooldowns (e.g., Shaman Restoration Restoration Shaman, Priest Holy Holy Priest).
  • DPS: Ranged DPS are preferred due to the boss’s cleave and melee-unfriendly mechanics. Hunter Hunters, Mage Mages, and Warlock Warlocks are strong choices.

Tips:

icon Strategy:

  1. Ephemera Dust Management:
  2. Positioning:
    • Melee: Stay behind the boss.
    • Ranged: Spread out loosely to avoid overlapping Devouring Blood.
    • Tanks: Stand together to mitigate Wormhole Jaws.
  3. Tank Combo:
    • Taunt after the first Riftmaw cast to handle the 500% damage increase.
    • Spread 6-8 yards apart during the combo to avoid cleave.
  4. Heroic Mechanics:

icon Bloodlust/Drums: On pull.

icon Skolex loot table:

Type of Armor Item Loot type
Cloth Ephemera-Softened Exoskeleton Shoulder
Skolex’s Ravenous Skinguards Wrist
Leather Devourer’s Sandblown Hidebinders Wrist
Infinitely Collapsing Coil Waist
Mail Mantle of the Broken Beast Shoulder
Plate Gluttonous Gardbrace Shoulder
Any Lurking Predator’s Camouflage Cloak
Crystallized Viscera Spike Dagger
Assimilated Safeguard Shield
Bells of the Endless Feast Trinket
Rift-Scarred Solcrusher 2H Mace

Artificer Xy’mox

Artificer Xymox

Artificer Xy’mox is a two-phase boss fight with Dimensional Tears used to dodge Genesis Rings. Tanks must manage Glyph of Relocation by taunt swapping and positioning safely, while DPS focuses on controlling and killing adds during intermissions to stop Genesis Supernova damage. Healers coordinate cooldowns for high raid damage moments. Use Bloodlust/Drums at the start or during the second intermission for optimal DPS.

icon Preferred Classes:

  • Tanks: Classes with strong mobility and survivability to handle Glyph of Relocation.
  • Healers: Classes with strong AoE healing and cooldowns to manage Hyperlight Sparknova and Genesis Supernova.
  • DPS: Classes with strong AoE damage and crowd control for adds in the intermission phase.

Tips:

icon Strategy:

Phase One

  • Dimensional Tears:
    • Two players are marked to create tears. Place one near the edge and one near the center.
    • Use tears to dodge Genesis Rings: If the ring starts in the center, use the outer tear. If the ring starts on the edge, use the inner tear.
  • Glyph of Relocation: Tanks should taunt swap and move to a safe area before the grip occurs.
  • Hyperlight Sparknova: Spread out to avoid cleaving damage onto other players.
  • Gunship Barrage: Move away from damage indicators on the ground.

Intermission Phase (75% and 50%)

Heroic Differences

  • Continuum Stasis Trap:
    • Traps spawn on ranged players and stun anyone who steps on them.
    • Rotate around the room to bait traps into clear areas.
    • Use immunities or stun mitigation to clear traps.

icon Bloodlust/Drums: On pull.

icon Artificer Xy’mox loot table:

Type of Armor Item Loot type
Cloth Stolen Nathrian Slippers Feet
Illicit Artifact Holster Waist
Leather Imported Illidari Spaulders Shoulder
Mail Unlicensed Hyperlight Handlers Hands
Plate Veiled Auctioneer’s Vambraces Wrist
Enforcer’s Containment Cinch Waist
Any Cartel Xy’s Proof of Initiation Amulet
Xy Captain’s Crossbow Crossbow
Replicated Relic Blade 1H Sword
Forerunner’s Relic Blade 1H Sword
Cache of Acquired Treasures Trinket
Pulsating Riftshard Trinket

Dausegne, the Fallen Oracle

Dausegne

Dausegne, the Fallen Oracle is a single-phase encounter in Sepulcher of the First Ones that escalates in difficulty as she drains mana from four reservoirs. Key mechanics include avoiding Obliteration Arc, crossing Disintegration Halo rings safely, killing Domination Cores quickly, and managing Infused Strikes stacks on tanks. Use Bloodlust/Drums during Inevitable Dominion to break her Siphoned Barrier and deal significant damage. On Heroic, Staggering Barrage adds a vulnerability debuff, requiring coordinated soak groups.

icon Preferred Classes:

Tips:

icon Strategy:

  1. Reservoir Management:
    • Move the boss around the platform to keep undominated reservoirs clear of Encroaching Dominion puddles.
    • Each drained reservoir increases the encounter’s difficulty.
  2. Disintegration Halo:
    • Cross rings in a staggered fashion to avoid stacking the damage debuff.
    • Stand near the first dominated reservoir to safely cross rings.
  3. Inevitable Dominion: Focus on breaking the Siphoned Barrier quickly to apply Collapsed Barrier and deal damage to the boss.
  4. Domination Cores:
  5. Infused Strikes: Tanks should taunt swap at 4-8 stacks to prevent excessive raid damage.

icon Bloodlust/Drums: during Inevitable Dominion to maximize DPS and break the Siphoned Barrier quickly.

icon Dausegne loot table:

Type of Armor Item Loot type
Cloth Sash of the Silent Sonata Waist
Haunting Hymnal Robes Chest
Leather Clasp of Crooked Crescendos Waist
Epaulets of the Ailing Aria Shoulder
Mail Oracle’s Chromatic Cuirass Chest
Plate Dausegne’s Dissonant Halo Head
Song-Mad Sabatons Feet
Any Drape of Mournful Melodies Cloak
Final Forte Gun
Maestro’s Malice 1H Axe
Discordant Deathblade 1H Sword
Resonant Reservoir Trinket

Prototype Pantheon

Prototype Pantheon

The Prototype Pantheon is a council-style fight in Sepulcher of the First Ones featuring four bosses fought in phases. Key mechanics include interrupting Gloom Bolt and Anima Bolt, managing Necrotic Ritualists, and using Bastion’s Ward to safely dispel Runecarver’s Deathtouch. In Heroic mode, all bosses must die within 20 seconds of each other, or they heal to full. Use Bloodlust/Drums in Phase Three to burn down all bosses simultaneously.

icon Preferred Classes:

  • Tanks: Classes with strong defensive cooldowns and taunt management (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong dispels and AoE healing (e.g., Priest Holy Holy Priest, Druid Restoration Restoration Druid).
  • DPS: Classes with strong single-target and cleave damage (e.g., Mage Fire Fire Mage, Hunter Beast Mastery Beast Mastery Hunter).

Tips:

icon Strategy:

icon Bloodlust/Drums: when all four bosses are active to burn them down quickly.

icon Prototype Pantheon loot table:

Type of Armor Item Loot type
Cloth Boots of Ceaseless Conflict Feet
Leather Moccasins of Dreadful Absolution Feet
Sin-Steeped Coronet Head
Mail Winter’s Stampeding Striders Feet
Wristwraps of Night’s Renewal Wrist
Plate Duty’s Ascendant Breastplate Chest
Any Elysia’s Promise Staff
Pursuit of Victory Staff
Elegy of the Eternals Trinket
The First Sigil Trinket
Prelude to Pride 2H Sword

Lihuvim, Principal Architect

Lihuvim

Lihuvim, Principal Architect is a single-phase boss fight in Sepulcher of the First Ones focusing on space management and handling Unstable Motes and Synthesized Automa. Key mechanics include dropping motes at the edges, clearing them with Deconstructing Energy, and prioritizing Acquisitions Automa during Synthesize. On Heroic, tanks must manage Resonance combos, and DPS must quickly kill Defense Matrix Automa. Use Bloodlust/Drums during Synthesize to burn down adds efficiently.

icon Preferred Classes:

  • Tanks: Classes with strong mitigation (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight) to handle Resonance combos and manage Deconstructing Energy.
  • Healers: Classes with strong raid-wide healing (e.g., Shaman Restoration Restoration Shaman, Priest Holy Holy Priest) to manage Protoform Radiance and Cosmic Shift damage.
  • DPS: Classes with strong cleave/AoE (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Havoc Demon Hunter) to quickly kill Acquisitions Automa and other adds.

Tips:

icon Strategy:

  1. Phase 1: Mote Management:
  2. Intermission: Synthesize:
  3. Heroic-Specific Mechanics:
    • Tanks must handle Resonance combos by swapping or using strong defensives.
    • Quickly kill Defense Matrix Automa to prevent damage reduction on other adds.

icon Bloodlust/Drums: during the Synthesize phase when Acquisitions Automa spawns.

icon Lihuvim loot table:

Type of Armor Item Loot type
Cloth Ephemera-Charged Thinking Cap Head
Leather Automa-Tender’s Tights Legs
Mail Combustible Collaboration Girdle Waist
Plate Bracers of the Inscrutable Inventor Wrist
Any Lihuvim’s Severing Scalpel Dagger
Genesis Lathe 1H Mace
Loquacious Keeper’s Peridot Ring
Architect’s Ingenuity Core Trinket
Pocket Protoforge Trinket

Halondrus the Reclaimer

Halondrus

Halondrus the Reclaimer is a three-phase boss in Sepulcher of the First Ones with unique mechanics in each phase. The raid must manage Ephemeral Motes, dodge Earthbreaker Missiles, and handle Lightshatter Beam while chasing the boss during intermissions. In Heroic, additional mechanics like Planetcracker Beam and Fractal Shell increase difficulty.

icon Preferred Classes:

  • Tanks: Classes with strong mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong AoE healing and dispels (e.g., Druid Restoration Restoration Druid, Priest Holy Holy Priest).
  • DPS: Classes with strong burst damage and mobility (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Havoc Demon Hunter).

Tips:

icon Strategy:

icon Bloodlust/Drums: at the start of Phase Three (50% boss health).

icon Halondrus the Reclaimer loot table:

Type of Armor Item Loot type
Mail Ephemera-Stained Sollerets Feet
Plate Greatboots of the Roaming Goliath Feet
Any Obscured Fractal Prism Off-hand
Taciturn Keeper’s Lapis Ring
Guardstaff of the Great Cycle Staff
Earthbreaker’s Impact Trinket
Reclaimer’s Intensity Core Trinket

Anduin Wrynn

Anduin Wrynn

Anduin Wrynn is a multi-phase raid boss in Sepulcher of the First Ones where players must free him from the Jailer’s control. Key mechanics include managing Blasphemy debuffs, splitting the raid for the Banished Realm, and handling Befouled Barrier and Wicked Star. Use Bloodlust/Drums during intermissions for maximum damage on the Remnant of a Fallen King. Coordination is crucial for debuff management, add control, and healing, especially in Heroic mode with added mechanics like Gloom and Monstrous Soul.

icon Preferred Classes:

  • Tanks: Classes with strong mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK).
  • Healers: Classes with strong AoE healing and dispels (e.g., Priest Holy Holy Priest, Druid Restoration Restoration Druid).
  • DPS: Classes with strong burst damage, interrupts, and crowd control (e.g., Mage Fire Fire Mage, Demon Hunter Demon Hunter).

Tips:

icon Strategy:

icon Bloodlust/Drums: during Intermission Phases (Phase Two and Phase Four) when damage to the Remnant of a Fallen King is amplified.

icon Anduin Wrynn loot table:

Type of Armor Item Loot type
Cloth Anduin’s Princely Vestments Chest
Leather Wrists of the Wicked Star Wrist
Mail King’s Wolfheart Waistband Waist
Plate Remnant’s Blasphemous Scourgebelt Waist
Any Beacon of Stormwind Amulet
Soulwarped Seal of Menethil Ring
Soulwarped Seal of Wrynn Ring
The Lion’s Roar Trinket

Lords of Dread

Lords of Dread

The Lords of Dread encounter in Sepulcher of the First Ones features dual bosses, Mal’Ganis and Kin’tessa, who alternate between Swarm of Decay/Darkness(heavy AoE damage) and Infiltration of Dread (disguise mechanic). Key strategies include stacking for AoE healing during swarm phases, quickly unmasking bosses during infiltration, and managing Cloud of Carrion and Slumber Cloud mechanics. Use Bloodlust/Drums during swarm phases for maximum DPS. The fight requires strong coordination, especially on Heroic and Mythic difficulties, where mechanics intensify.

icon Preferred Classes:

Tips:

  1. Swarm Phases:
    • Stack for AoE healing during Swarm of Decay/Darkness.
    • Use AoE abilities to maximize damage on bosses during this phase.
  2. Infiltration of Dread:
    • Communicate clearly to identify and defeat the disguised bosses.
    • Use Moment of Clarity to reveal the correct targets.
  3. Cloud of Carrion:
    • Avoid standing near players with Cloud of Carrion to prevent it from jumping.
    • Healers should dispel it promptly to avoid stacking Biting Wounds.
  4. Slumber Cloud:
    • Avoid Slumber Cloud to prevent being put to sleep.
    • Use immunities or movement abilities to escape if necessary.

icon Strategy:

  • Phase 1: Swarm of Decay/Darkness:
    • Tanks should position bosses close together for cleave damage.
    • Raid stacks for AoE healing and damage.
    • Use cooldowns to survive the heavy damage.
  • Phase 2: Infiltration of Dread:
    • Assign players to call out suspected infiltrators.
    • Focus on unmasking and defeating the disguised bosses within 25 seconds to avoid Shatter Mind.
  • Phase 3: Rampaging Swarm:

icon Bloodlust/Drums: during Swarm of Decay/Darkness when bosses take 100% increased AoE damage. This maximizes raid DPS and shortens the phase.

icon Lords of Dread loot table:

Type of Armor Item Loot type
Cloth Cuffs of the Covert Commander Wrist
Leather Grasps of Abducted Fate Hands
Mail Gauntlets of Unseen Guests Hands
Any Shroud of the Sire’s Chosen Cloak
Ruined Crest of Lordaeron Shield
Heart of the Swarm Trinket
Intrusive Thoughtcage Trinket
Alandien’s Tortured Twinblades Warglaive

Rygelon

Rygelon

Rygelon is the 10th boss in Sepulcher of the First Ones, focusing on managing Cosmic Energy and The Singularity. Players must destroy Unstable Matter to survive Massive Bang and enter The Singularity, where they deal with Unstable Cores and increasing Eternal Radiation damage. Key mechanics include Collapsing Quasars, Dark Eclipse, and Cosmic Cores, requiring strong coordination and positioning. Use Bloodlust/Drums during the execute phase (below 30% health) or in The Singularity for DPS checks.

icon Preferred Classes:

  • Tanks: Classes with strong mitigation and self-healing (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight) to handle Corrupted Strikes and Corrupted Wound.
  • Healers: Classes with strong AoE healing and damage mitigation (e.g., Priest Holy Holy Priest, Shaman Restoration Restoration Shaman) to manage Dark Eclipse, Eternal Radiation, and Massive Bang.
  • Damage Dealers: Classes with strong burst damage and mobility (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Havoc Demon Hunter) to handle Unstable Matter and Cosmic Cores efficiently.

Tips:

icon Strategy:

icon Bloodlust/Drums: during the execute phase (when Rygelon is below 30% health).

icon Rygelon loot table:

Type of Armor Item Loot type
Leather Treads of Titanic Curiosity Feet
Mail Interdimensional Manica Wrist
Plate Handguards of Hidden Realms Hands
Any Antumbra, Shadow of the Cosmos Dagger
Observer’s Umbral Shiv Dagger
Astral Verdict Gun
Devastated Worldshard 1H Sword
Rygelon’s Heraldric Ring Ring
Grim Eclipse Trinket

The Jailer

The Jailer

The Jailer, the final boss of Sepulcher of the First Ones, aims to use the Machine of Origination to remake existence, draining Azeroth’s lifeforce. The fight has three stages: Domination, Unholy Attunement, and The Unmaking, with mechanics like Chains of Anguish, Desolation, and Rune of Domination. Key strategies include managing pylons, mitigating shared damage, and using Bloodlust/Drums during Stage 3 to push DPS. Loot includes powerful items like Zovastrum, the Unmaking and class-tier sets.

icon Preferred Classes:

  • Tanks: Classes with strong mitigation and mobility (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood Death Knight) to handle Domination and Shattering Blast.
  • Damage Dealers: High burst and mobility (e.g., Mage Fire Fire Mage, Demon Hunter Havoc Havoc Demon Hunter) to handle Rune of Compulsion and Torment.
  • Healers: Strong AoE healing and dispels (e.g., Priest Holy Holy Priest, Druid Restoration Restoration Druid) to manage Misery and Rune of Domination.

Tips:

  1. Positioning: Stay spread to avoid stacking Torment and Rune of Damnation damage.
  2. Pylons: Use Shattering Blast to destroy pylons and delay Unholy Attunement.
  3. Chains of Anguish: Break chains by moving 30 yards apart to avoid shared damage.
  4. Desolation: Stack in the area of effect to reduce damage to Azeroth.
  5. Mythic Mechanics: Watch for Relentless Misery and Tainted Azerite, which significantly increase damage taken.

icon Strategy:

icon Bloodlust/Drums: during Stage 3 when the Jailer begins Desolation.

icon The Jailer loot table:

Type of Armor Item Loot type
Cloth Bindings of the Banished One Hands
Leather Runecarver’s Twisted Ward Waist
Mail Epochal Oppressor’s Greaves Legs
Plate Legguards of the Ultimate Threat Legs
Any Fractal Cypher of the Zereth Overseer Mount
Worldkiller Iris Amulet
Domination’s Deliverance Fist Weapon
Forbidden Truth Off-hand
Zovastrum, the Unmaking Polearm
Scars of Fraternal Strife Trinket
Chains of Domination Trinket
Gavel of the First Arbiter 2H Mace

Sepulcher of the First Ones Achievements List

Achievement Requirement
Domination’s Grasp Defeat bosses in the wing of the SotFO.
Ephemeral Plains Kill bosses within the wing of the SotFO.
Sepulcher of the First Ones Slay all bosses on any difficulty.
Sepulcher of the First Ones Guild Run Defeat all bosses on Normal difficulty or higher while in a guild group.
Heroic: Sepulcher of the First Ones Kill all bosses on Heroic difficulty.
Heroic Sepulcher of the First Ones Guild Run Slay all bosses on Heroic difficulty or higher while in a guild group.
Mythic: Sepulcher of the First Ones Defeat all bosses on Mythic Difficulty.
Fate of the Sepulcher Kill all bosses on any difficulty while Sepulcher of the First Ones is a Fated raid.
Heroic: Fate of the Sepulcher Slay all bosses on Heroic difficulty while Sepulcher of the First Ones is a Fated raid.
Ahead of the Curve: The Jailer Defeat The Jailer on Heroic difficulty or higher, before the release of the next raid tier.
Cutting Edge: The Jailer Kill The Jailer on Mythic difficulty, before the release of the next raid tier.
Hall of Fame: The Jailer (Horde) Among the first one hundred Horde guilds worldwide to defeat The Jailer on Mythic difficulty.
Hall of Fame: The Jailer (Alliance) Among the first one hundred Alliance guilds worldwide to defeat The Jailer on Mythic difficulty.
Mythic: The Jailer Defeat The Jailer on Mythic difficulty.
Mythic The Jailer Guild Run Kill The Jailer on Mythic difficulty while in a guild group.
Mythic: Vigilant Guardian Slay the Vigilant Guardian on Mythic difficulty.
Mythic: Skolex Defeat Skolex on Mythic difficulty.
Mythic: Rygelon Kill Rygelon on Mythic difficulty.
Mythic: Prototype Pantheon Slay Prototype Pantheon on Mythic difficulty.
Mythic: Lords of Dread Defeat the Lords of Dread on Mythic difficulty.
Mythic: Lihuvim Kill Lihuvim on Mythic difficulty.
Mythic: Halondrus Slay Halondrus on Mythic difficulty.
Mythic: Dausegne Defeat Dausegne on Mythic difficulty.
Mythic: Artificer Xy’mox Kill Artificer Xy’mox on Mythic difficulty.
Mythic: Anduin Wrynn Slay Anduin Wyrnn on Mythic difficulty.
First Wonders Collect an armor set from Sepulcher of the First Ones.
Glory of the Sepulcher Raider Complete the Sepulcher of the First Ones raid achievements.
Amidst Ourselves Defeat the Lords of Dread after finding and completing one simple task during Infiltration of Dread on Normal difficulty or higher.
Coming to Terms Kill Anduin Wrynn after defeating Anduin’s Grief on Normal difficulty or higher.
Damnation Aviation Slay the Jailer after collecting 6 Progenitor Orbs on Normal difficulty or higher.
Four Ring Circus Defeat Dausegne, the Fallen Oracle, while a player is carrying the Afterlife Core on Normal difficulty or higher.
Power ON Kill the Vigilant Guardian after defeating the Depleted Automa in the Sepulcher of the First Ones on Normal difficulty or higher.
The Grand Design Descend into the pattern and confront The Jailer within the Sepulcher of the First Ones.
The Protoform Matrix Slay Lihuvim after synthesizing and defeating a Reaving Automa: Neo on Normal difficulty or higher.
Where the Wild Corgis Are Defeat the Prototype Pantheon after each player has petted 5 Corgis during Wild Stampede on Normal difficulty or higher.
Wisdom Comes From the Desert Kill Skolex, the Insatiable Ravener after getting it to burrow under and destroy all four Memorial Pylons on Normal difficulty or higher.
Xy Never, Ever Marks the Spot. Slay Xy’mox with all players under the effects of pilfered artifacts on Normal difficulty or higher.
We Are All Made of Stars Defeat Rygelon with all players under the effects of Herald of the Cosmos on Normal Difficulty or higher.
We Are All Made of Stars (Heroic) Kill Rygelon with all players under the effects of Herald of the Cosmos on Heroic Difficulty or higher, before the release of the next raid tier.
We Are All Made of Stars (Mythic) Slay Rygelon with all players under the effects of Herald of the Cosmos on Mythic Difficulty, before the release of the next raid tier.

 

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