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Highmaul Raid Guide: Entrance, Rewards, Bosses

Highmaul is the first raid in Warlords of Draenor, opened in December 2014 Located in Nagrand, this ogre stronghold offers gear, achievements, and a chance to test your skills against powerful bosses.

icon This guide will explain:

icon Whether you’re farming for cosmetics or testing your skills, this guide will help you make the most of Highmaul in WoW Retail.

Highmaul Entrance and Subregions

Entrance and Subregions

Highmaul is located in the Nagrand zone in World of Warcraft: Warlords of Draenor. Highmaul is in northwestern Nagrand (Warlords of Draenor). To get there:

  1. Fly to Rilzit Mugshot (closest flight path).
  2. Head northwest to the massive ogre coliseum.
  3. The entrance is at /way Nagrand 36.2, 38.0, with a repair vendor right outside.

The entrance is guarded by Bogruk, a repair vendor, who is right outside the instance. Follow the path, be cautious of any enemies, and you’ll reach the main gates. Once at the entrance, walk through the doors to enter the raid and begin your adventure.

icon Inside, you fight through different sections of the ogre empire:

Each area has unique mechanics and bosses—no fancy teleports, just straight-up brawls in ogre territory.

Highmaul Bosses Overview

Bosses Overview

Highmaul is the brutal ogre stronghold raid from Warlords of Draenor, where players battle through seven savage encounters in the heart of Draenor. The raid starts with Kargath Bladefist, a deadly gladiator who fights you in his own coliseum, complete with traps and arena hazards. Next comes The Butcher, a mindless killing machine that forces your raid to outlast his relentless cleaves.

Fights get more complex as you progress—Tectus splits into smaller copies of himself, Brackenspore summons waves of fungal minions, and the Twin Ogron duo must be tanked carefully to avoid their devastating combined attacks. The final challenge is Imperator Mar’gok, a sorcerer-king who warps reality itself, forcing your raid to adapt to shifting mechanics in an epic throne room battle.

icon Below, we’ll break down each boss, their key mechanics, and the loot they drop.

Can You Solo Highmaul in The War Within?

Can You Solo in The War Within

Farming Highmaul solo in The War Within is a great method to gather transmog sets, mounts, pets, and achievements from the Warlords of Draenor expansion.

General Tips:

  • Recommended Level: 60+ (trivial at 80).
  • Difficulty: Normal/Heroic is easily soloable; Mythic may require more gear/skill.
  • No Mechanics Needed: Most bosses die before mechanics matter.
  • Fast Clearing: Use a mount with “Pathfinder” (WoD flying) or speed boosts (e.g., Druid travel form).

Loot & Farming:

Kargath Bladefist

Kargath Bladefist

Kargath Bladefist is the first boss in Highmaul, featuring Chain Hurl (sending players to fight adds in stands) and Berserker Rush (kite him through Flame Pillars). Tanks must swap after Impale to manage Open Wounds, while DPS prioritize adds in stands. Ranged/healers spread to avoid Blade Dance and Mauling Brew. On Mythic, maximize Roar of the Crowd by kiting Berserker Rush longer and killing adds efficiently. Use Bloodlust early (LFR/Normal) or during high Favor (Mythic).

icon Preferred Classes:
  • Tanks: Classes with strong mitigation for Impale (e.g., Paladin Protection Paladin, Warrior Protection Warrior).
  • Healers: Strong single-target healers (e.g., Paladin Holy Holy Paladin) for tank damage.
  • DPS
    • Stands Team: AoE specialists (e.g., Mage Frost Frost Mage, Warlock Affliction Affliction Warlock).
    • Kiting Berserker Rush: Mobile ranged (e.g., Hunter Hunter, Mage Mage).
    • Mythic: Classes with immunities/speed boosts (e.g., Paladin’s BoP, Mage’s Blink).
Tips:
icon Strategy:
  • Phase 1 (Coliseum):
    • Tanks hold boss mid-platform.
    • Ranged/healers stay spread; melee stay behind boss.
    • Assign pillars for Berserker Rush kiting paths.
  • Phase 2 (Stands):
  • Mythic-Specific:
    • Maximize Roar of the Crowd by kiting Berserker Rush longer and killing adds efficiently.
    • Use Bloodlust during high Favor buffs (50+).
    • Kite Ravenous Bloodmaw tigers through Flame Jets for extra Favor.
icon Bloodlust/Drums:

Open with Bloodlust for maximum uptime.

icon Kargath Bladefist loot table:
Type of Armor Item Loot type
Cloth Vilebreath Mask Head
Leather Throat-Ripper Gauntlets Hands
Chestguard of the Roaring Crowd Chest
Mail Grips of Vicious Mauling Hands
Treads of Sand and Blood Feet
Plate Casque of the Iron Bomber Head
Any Champion’s Medallion Amulet
Fireproof Greatcloak Cloak
Illusion: Mark of the Shattered Hand Illusion
The Bladefist Fist Weapon
Bileslinger’s Censer Off-hand
Grunt’s Solid Signet Ring
Kargath’s Last Link Ring

The Butcher

The Butcher

The Butcher is a DPS-heavy fight in Highmaul, focusing on Cleave management. Assign two melee groups to rotate soaking Cleave (3 stacks each) while ranged baits Bounding Cleave. Tanks must swap at 3–4 stacks of The Tenderizer and stack to split damage. At 30% HP, the boss Frenzies—use Bloodlust and cooldowns to burn him quickly. Avoid stacking too high on Gushing Wounds (5 stacks = instant death).

icon Preferred Classes:
  • Tanks: High-mitigation classes (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK) for The Tenderizer stacks.
    DPS:
  • Melee: Classes with cleave (e.g., Warrior Warrior, Paladin Retribution Ret Paladin) for consistent damage.
  • Ranged: Mobile classes (e.g., Hunter Hunter, Mage Mage) to bait Bounding Cleave.
  • Healers: Strong AoE healers (e.g., Druid Restoration Resto Druid, Priest Holy Holy Priest) for Gushing Wounds.
Tips:
  • Cleave Soaking:
    • Assign 2 groups of 3–4 players (left/right legs) to rotate stacks.
    • A “trigger” player steps in to draw 3 Cleaves (3 stacks), then swaps.
  • Bounding Cleave: Ranged/healers stack post-knockback to bait safely.
  • Tanks: Swap at 3–4 stacks of The Cleaver/Tenderizer; use CDs for high stacks.
  • Frenzy Phase (30% HP): Pop Bloodlust and personal/raid CDs.
icon Strategy:
  • Phase 1 (100–30% HP):
  • Phase 2 (Frenzy):
    • Lust + CDs: Burn boss while managing increased damage.
    • Adjust Cleave groups to 2 stacks each if healing is strained.
icon Bloodlust/Drums:

At 30% HP (Frenzy phase) to shorten the most dangerous part.

icon The Butcher loot table:
Type of Armor Item Loot type
Cloth Slaughterhouse Spaulders Shoulder
Meatmonger’s Gory Grips Hands
Leather Belt of Bloody Guts Waist
Bracers of Spare Skin Wrist
Mail Hood of Dispassionate Execution Head
Plate Gauntlets of the Heavy Hand Hands
Entrail Squishers Feet
Any Cloak of Frenzied Rage Cloak
Butcher’s Bloody Cleaver 1H Axe
Butcher’s Terrible Tenderizer 1H Mace
Gutwrench Ring Ring
Flenser’s Hookring Ring
Scales of Doom Trinket

Tectus

Tectus

Tectus is a Highmaul boss with heavy movement and add management. He splits into 2 Shards when killed, which then split into 4 Motes each. Key mechanics include dodging Earthen Pillar (25 Energy), avoiding Crystalline Barrage, and stunning Night-Twisted Earthwarpers to block Gift of Earth. Optimal Bloodlust timing is during the Mote phase (4 Motes + 1 Shard) for quick burns. Tanks must manage Accretion stacks and split adds, while DPS focuses on burst damage during Tectonic Upheaval.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Paladin Protection Protection Paladin for stuns).
  • DPS: High burst/AoE (e.g., Mage Fire Fire Mage, Warlock Demonology Demonology Warlock, Death Knight Unholy Unholy DK).
  • Healers: Strong raid-cooldowns (e.g., Druid Restoration Resto Druid, Paladin Holy Holy Paladin).
Tips:
  • Pillar Placement: Ranged/healers should stay near edges to avoid blocking LoS.
  • Barrage Handling: Move counter-clockwise to avoid cluttering pillar paths.
  • Adds: Stun-lock Earthwarpers to prevent Gift of Earth.
  • Kill Order:
    • Tectus → 1st Shard → 4 Motes → 2nd Shard → 4 Motes.
icon Strategy:
icon Bloodlust/Drums:

During Mote phase (4 Motes + 1 Shard active) for quick burns.

icon Tectus loot table:
Type of Armor Item Loot type
Cloth Crystal-Woven Bracers Wrist
Leather Mountainwalker’s Boots Feet
Mail Living Mountain Shoulderguards Shoulder
Plate Legplates of Fractured Crystal Legs
Any Flechette-Riddled Chain Amulet
Illusion: Rockbiter Illusion
Ring of Infinite Accretion Ring
Eye of Tectus Ring
Earthfury Band Ring
Signet of Crystalline Barrage Ring
Earthwarped Bladestaff Staff
Spire of Tectus Staff
Pillar of the Earth Trinket
Tectus’ Beating Heart Trinket

Brackenspore

Brackenspore

Brackenspore (Highmaul) is an add-heavy fight with two key mechanics: managing beneficial mushrooms (heal them for raid-wide buffs) and controlling Creeping Moss (use Flamethrowers to clear it). Prioritize killing Fungal Flesh-Eaters (interrupt Decay), while avoiding Spore Shot and Mind Fungus debuffs. Tanks must swap at 4 Rot stacks and face the boss away for Necrotic Breath. Use Bloodlust at the start for maximum DPS. On Mythic, watch for Call of the Tides (waves) and Exploding Fungus (instant AoE damage).

icon Preferred Classes:
  • Tanks: Classes with strong interrupts (e.g., Death Knight Blood DKs, Warrior Protection Warriors) for Decay.
  • DPS:
    • Ranged: Hunter Hunters, Mage Mages (for Spore Shooters and Moss control).
    • Melee: Rogue Rogues (interrupts), classes with cleave (for adds).
    • Flamethrower Duty: Mobile ranged DPS (e.g., Hunter Hunters, Druid Balance Balance Druids).
  • Healers: Classes with strong AoE heals (e.g., Druid Restoration Resto Druids, Priest Holy Holy Priests) for mushrooms.
Tips:
  • Mushrooms:
    • Living Mushroom: Heal to full before Infesting Spores for raid-wide healing.
    • Rejuvenating Mushroom: Keep alive for mana/HP regeneration.
    • Add Priority: Fungal Flesh-Eater > Spore Shooters > Mind Fungus.
  • Movement:
icon Strategy:
  • Tanks:
  • DPS:
    • Focus Flesh-Eaters first (interrupt Decay).
    • Assign 2 players to Flamethrowers for moss control.
  • Healers:
    • Pre-heal mushrooms before Infesting Spores.
    • Use raid CDs if no Living Mushroom is active.
icon Bloodlust/Drums:

Start of fight (minimal movement, max DPS on boss/adds).

icon Brackenspore loot table:
Type of Armor Item Loot type
Cloth Robes of Necrotic Whispers Chest
Girdle of the Infected Mind Waist
Leather Sandals of Mycoid Musing Feet
Deep Walker Paulders Shoulder
Mail Moss-Woven Mailshirt Chest
Plate Fleshchewer Greatbelt Waist
Mosscrusher Sabatons Feet
Any Collar of Wailing Mouths Amulet
Crystalline Branch of the Brackenspore Bow
Cloak of Creeping Necrosis Cloak
Maw of Souls Shield
Bottle of Infesting Spores Trinket

Twin Ogron

Twin Ogron

The Twin Ogron (Phemos and Pol) in Highmaul is a dynamic twin-boss fight with shared health and energy-based abilities. Key mechanics include dodging Quake/Blaze fire walls, stacking for Enfeebling Roar, and avoiding Shield Charge/Pulverize. Tanks must keep bosses together to prevent enrage, while DPS cleave both. Use Bloodlust early for max uptime, and on Mythic, watch for Arcane Twisted empowered abilities. Loot includes strong trinkets like Pol’s Blinded Eye and weapons like Phemos’ Double Slasher.

icon Preferred Classes:
  • Tanks: High-mobility tanks (e.g., Warrior Protection Warriors, Monk Brewmaster Monks) to handle boss repositioning.
  • DPS: Classes with strong cleave/AoE (e.g., Warlock Warlocks, Mage Frost Frost DKs) and multidotting (e.g., Priest Shadow Shadow Priests).
  • Healers: Strong raid healers (e.g., Druid Restoration Resto Druids, Priest Holy Holy Priests) for handling Enfeebling Roar and Blaze stacks.
Tips:
  • Quake/Blaze (Phemos): Hide behind one weapon to minimize fire walls.
  • Enfeebling Roar: Entire raid must stack to split damage/debuff duration.
  • Pulverize (Pol): Spread slightly and dodge ground effects.
  • Tank Note: Keep bosses together to avoid their enrage (increased attack speed when separated).
icon Strategy:
  • Phase 1 (Quake/Blaze):
    • Phemos throws weapons → raid moves behind one weapon.
    • Dodge fire walls and avoid Blaze stacks (3+ can be lethal).
  • Phase 2 (Ability Rotation):
icon Bloodlust/Drums:

Opening 20-30 seconds (least movement, maximum DPS).

icon Twin Ogron loot table:
Type of Armor Item Loot type
Cloth Sea-Cursed Leggings Legs
Leather Treacherous Palms Hands
Mail Bracers of the Crying Chorus Wrist
Belt of Imminent Lies Waist
Plate Chestplate of Arcane Volatility Chest
Any Odyssian Choker Amulet
Cloak of Ruminant Deception Cloak
Phemos’ Double Slasher 1H Axe
Golden-Tongued Seal Ring
Absalom’s Bloody Bulwark Shield
Pol’s Blinded Eye Trinket
Shards of Nothing Trinket

Ko’ragh

Ko'ragh

Ko’ragh is a magic-absorbing boss in Highmaul whose Nullification Barrier requires magical DPS to break while physical DPS burns his health. Key mechanics include Overflowing Energy orbs (soaked by players with barriers from standing in Rune of Nullification) and Expel Magic effects (spread for Fire, dodge Frost, taunt-swap for Arcane). Tanks must drag Volatile Anomaly adds into Suppression Fields before killing them. Use Bloodlust early to push phases before overlapping mechanics. Mythic adds Fel flames and mind-controlled orb-soakers needing physical DPS to break.

icon Preferred Classes:
  • Tanks: High-mobility classes (e.g., Warrior Protection Warrior, Druid Guardian Druid) to handle Expel Magic: Arcane and kite adds.
  • Healers: Strong single-target healers (e.g., Priest Discipline Disc Priest, Paladin Holy Holy Pally) for Caustic Energy damage.
  • DPS:
    • Physical DPS (e.g., Rogue Rogue, Hunter Hunter) to bypass Nullification Barrier.
    • Ranged DPS prioritized for orb-soaking due to mobility.
Tips:
  • Orb Soaking: Assign 3–5 ranged players to rotate Rune of Nullification entries.
  • Expel Magic: Fire: Spread before detonation/dispel.
  • Expel Magic: Frost: Move away from orbs; use speed boosts.
  • Volatile Anomalies: Tanks must drag them into Suppression Fields before they die.
icon Strategy:
icon Bloodlust/Drums:

Start of fight (least movement, max DPS to break first barrier quickly).

icon Ko’ragh loot table:
Type of Armor Item Loot type
Cloth Destablized Sandals Feet
Leather Rune-Enscribed Hood Head
Mail Leggings of Broken Magic Legs
Plate Bracers of Mirrored Flame Wrist
Any Ko’ragh’s Family Locket Amulet
Cloak of Searing Shadows Cloak
Ko’ragh’s Boot Knife Dagger
Seal of Unbound Frost Ring
Spell-Sink Signet Ring
Emblem of Caustic Healing Trinket
Gar’tash, Hammer of the Breakers 2H Mace
Rod of Fel Nullification Wand

Imperator Mar’gok

Imperator Mar'gok

Imperator Mar’gok is the final boss of Highmaul, featuring four phases with escalating mechanics. Key abilities include Branded (isolate high stacks), Mark of Chaos (tank swap + deadly AoE), Force Nova (run through waves), and Destructive Resonance (avoid mines). Intermissions (55% and 25%) add Warmages and Anomalies—kill Warmages first, stagger Anomaly deaths. Use Bloodlust in Intermission 2 to burn adds before the chaotic Phase 4 (Replication). Tanks need mobility, DPS must prioritize adds, and healers require strong raid CDs for Nova/Detonations.

icon Preferred Classes:
  • Tanks: High-mobility classes (e.g., Warrior Protection Warrior, Death Knight Blood DK) to handle Mark of Chaos positioning.
  • DPS: Strong AoE (for adds like Arcane Aberrations) and interrupts (for Warmages).
  • Healers: Strong raid cooldowns (e.g., Druid’s Tranquility, Priest’s Hymn) for Force Nova and Destabilize.
Tips:
  • Branded:
    • ≥5 stacks: Run away from the raid to expire the debuff.
    • In Phase 2 (Displacement), stand at the edge of your ring while others move opposite.
  • Destructive Resonance: Mines persist 1–2 minutes—drop them at the room’s edges.
  • Intermissions: Focus Warmages first, then Anomalies (stagger their deaths to reduce Destabilize damage).
icon Strategy:
  • Phase 1:
    • Tanks swap on Mark of Chaos and drag boss clockwise.
    • Kill Arcane Aberrations immediately.
  • Phase 2 (Displacement):
  • Intermission 1:
  • Phase 3 (Fortification):
  • Phase 4 (Replication):
    • Orbs of Chaos: Dodge the 8 spreading orbs after Mark detonates.
    • Arcane Remnants: Tank and cleave down after Aberration dies.
icon Bloodlust/Drums:

During Intermission 2 (at 25%) to burn Gorian Reaver and Anomalies before Phase 4.

icon Imperator Mar’gok loot table:
Type of Armor Item Loot type
Cloth Robes of the Arcane Ultimatum Chest
Leather Nether Blast Leggings Legs
Mail Face Kickers Feet
Plate Uncrushable Shoulderplates Shoulder
Any Choker of Violent Displacement Amulet
Reaver’s Nose Ring Amulet
Shockwave Signet Ring
Staff of the Grand Imperator Staff
Captive Micro-Aberration Trinket
Evergaze Arcane Eidolon Trinket
Mark of Rapid Replication Trinket
Quiescent Runestone Trinket
Gor’gah, High Blade of the Gorians 2H Sword

Highmaul Achievements List

Achievement Requirement
Arcane Sanctum Defeat the bosses barring the way from the beach into the interior of the Arcane Sanctum.
Highmaul Guild Run Kill the bosses of Highmaul on Normal difficulty or higher, while in a guild group.
Imperator’s Fall Slay Imperator Mar’gok atop his citadel.
Ahead of the Curve: Imperator’s Fall Defeat Mar’gok atop his citadel on Heroic difficulty or higher, before the release of patch 6.2.
Cutting Edge: Imperator’s Fall Complete the Imperator Mar’gok encounter on Mythic difficulty, before the release of patch 6.2.
Mythic: Imperator’s Fall Complete the Mar’gok encounter on Mythic difficulty.
Mythic: Imperator’s Fall Guild Run Complete the Imperator Mar’gok encounter on Mythic difficulty, while in a guild group.
Realm First! Imperator’s Fall First guild on the realm to complete the Mar’gok encounter on Mythic difficulty while in a guild group.
Mythic: Brackenspore Kill Brackenspore on Mythic difficulty.
Mythic: Kargath Bladefist Slay Kargath Bladefist on Mythic difficulty.
Mythic: Ko’ragh Defeat Ko’ragh on Mythic difficulty.
Mythic: Tectus Kill Tectus on Mythic difficulty.
Mythic: The Butcher Slay The Butcher on Mythic difficulty.
Mythic: Twin Ogron Defeat the Twin Ogron on Mythic difficulty.
A Fungus Among Us Gain 15 stacks of Burning Infusion and then defeat Brackenspore on Normal difficulty or higher.
Brothers in Arms Kill the Twin Ogron without their Disposition ever exceeding 30% on Normal difficulty or higher.
Chapter II: Gul’dan Strikes Back Complete Khadgar’s legendary Highmaul raid quests and save his life when things take a turn for the worse.
Hurry Up, Maggot! Cause The Butcher to slay 6 Maggots before defeating him on Normal difficulty or higher.
Lineage of Power Empower and defeat a Fortified Replicating Gorian Warmage and then defeat Imperator Mar’gok on Normal difficulty or higher.
More Like Wrecked-us Slay Tectus by destroying all eight Motes of Tectus within 10 seconds of each other on Normal difficulty or higher.
Pair Annihilation Defeat Ko’ragh with fewer than 15 Overflowing Energy orbs touching the ground or players without Nullification Barrier, on Normal difficulty or higher.

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