Antorus, the Burning Throne, is the last raid in World of Warcraft: Legion, introduced in Patch 7.3.2. It’s a top spot for transmogs, mounts, and special rewards in The War Within. Set on Argus, this raid features 11 bosses, including Argus the Unmaker, offering powerful gear and achievements.
Whether you’re farming cosmetics or pushing your solo abilities, this guide will help you get the most out of the Antorus in WoW Retail (The War Within).
Antorus Entrance and Subregions
Antorus, the Burning Throne is located in the Antoran Wastes on Argus in World of Warcraft: Legion. To get there, take the Vindicaar teleporter to Light’s Purchase (or Hope’s Landing if it’s not active). From there, head south along the lava river at coordinates (55.0, 62.5). Stick to the platforms to avoid taking damage from the lava.
The entrance is a massive fiery gateway leading into Sargeras’ stronghold. Walk inside to start the raid.
Antorus is divided into several sections as you fight toward Argus the Unmaker:
Each area has unique mechanics and bosses, which we’ll cover below.
Antorus Bosses Overview
Antorus, the Burning Throne is the fiery climax of World of Warcraft: Legion, where players storm Sargeras’ stronghold on Argus. This 11-boss raid pits you against the Burning Legion’s most powerful forces, from the mechanical terror of Garothi Worldbreaker to the cosmic showdown with Argus the Unmaker.
Each encounter brings unique chaos:
Felhounds of Sargeras – Twin demons that must be tanked apart or risk empowering each other
Eonar – A race against time to defend the Titan’s life-force from waves of invaders
Imonar the Soulhunter – A deadly chase across floating platforms littered with traps
Aggramar – A titanic duel where players must topple the fallen Titan before his flames consume everything
The final battle against Argus the Unmaker is one of WoW’s most epic fights. Players battle through multiple phases, from a shattered battlefield to the edge of the cosmos, before finishing Sargeras’ corrupted Titan.
Can You Solo Antorus in The War Within?
Farming Antorus solo in The War Within is a great method to gather transmog sets, mounts, pets, and achievements from the Legion expansion. Most of the trash mobs and bosses can be easily defeated, even on Mythic difficulty. However, certain encounters, such as Mythic Eonar, can be particularly challenging due to their mechanics, which may not be well-suited for solo play.
General Tips for Soloing Antorus:
Recommended Level/Item Level
Level 80 (scales down to 45 in the raid).
Item Level 400+ (higher makes it smoother, but lower is possible).
Mythic difficulty is soloable but may require better gear for some mechanics.
Class Considerations
Self-healing (Druid, Paladin, Death Knight, Warlock with Drain Life) helps.
High burst DPS (Demon Hunter, Hunter, Mage) makes fights quicker.
Pet classes (Hunter, Warlock) can help with mechanics.
Notable Mechanics to Watch For
Aggramar (Mythic) – Needs high burst to skip knockback.
Argus (Phase 2) – The “Soul Bomb” and “Soul Burst” debuffs can kill you if not handled (heal through or kill fast).
Eonar (Mythic) – Requires fast movement to defend the ship (use mobility abilities).
Loot & Mounts
Shackled Ur’zul (1% drop from Mythic Argus).
Antoran Gloomhound (Glory of the Argus Raider meta-achievement mount).
Scythe of the Unmaker (Argus’ weapon, with a special red tint from Mythic).
Transmog sets (Tier 21) drop from various bosses.
Garothi Worldbreaker
Garothi Worldbreaker alternates between Decimation (drop circles away from raid) and Annihilation (soak circles to mitigate damage). At 60% and 20% HP, it casts Apocalypse Drive—destroy either the Annihilator (recommended first) or Decimator to survive, then stack at the room’s back for Eradication. Post-60%, handle empowered mechanics (e.g., stacked movement for Decimation). Tanks must kite Fel Bombardment missiles. Use Bloodlust early or during the final burn phase (20% HP).
Preferred Classes:
Tanks: High-mobility classes (e.g., Demon Hunter, Warrior) to handle Fel Bombardment.
The Felhounds of Sargeras (F’harg and Shatug) are a duo boss in Antorus with a shared health pool. Keep them >40 yards apart to avoid their enrage. Key mechanics include:
Antoran High Command is a 3-boss fight with a shared health pool. Only one boss fights directly at a time, while the others attack from command pods—players can hijack these pods to counter mechanics. Key mechanics include dodging Entropic Mines, interrupting Pyroblast from adds, and mitigating Fusillade (scaling raid damage) with Felshield Emitters. Tanks must taunt-swap to handle Exploit Weakness (frontal cleave). Use Bloodlust in Phase 2 (Ishkar) to push damage before Fusillade becomes lethal.
Preferred Classes:
Tanks: Any, but must manage taunt swaps for Exploit Weakness (frontal cleave).
Healers: Strong single-target healers for Psychic Assault (pod user damage).
DPS:
High Burst: For killing Fanatical Pyromancers quickly.
Interrupts: Classes with reliable interrupts (e.g., Rogues, Mages) for Pyroblast.
Portal Keeper Hasabel is a single-phase fight in Antorus where players split between a main platform and three sub-platforms (Fire, Fel, Shadow) accessed via portals. At 90%, 60%, and 30% health, she empowers a portal, summoning a mini-boss that must be killed to stop escalating raid damage. Key mechanics include tank-swapping for Reality Tear, dodging Collapsing World and Felstorm Barrage, and interrupting adds from Transport Portals. Use Bloodlust/Drums at 30% to burn the final mini-boss (Lord Eilgar) quickly. On Heroic, prioritize interrupting Fiery Detonation from imps to avoid wipe-level damage.
Preferred Classes:
Tanks: High-mobility tanks (e.g., Demon Hunters, Warriors) for quick repositioning.
Defend Eonar’s Essence from waves of Legion adds that spawn from portals across a 3-tiered arena. Kill adds to charge Eonar’s energy—at 100%, she damages the Paraxis (repeat 4x to win). Prioritize Obfuscators (cloak adds) and Destructors (interrupt their casts), while CC’ing small adds. Use Surge of Life and jump pads to move quickly; spread for Rain of Fel. Lust during dense waves (e.g., Lower Portal at 3:45) for maximum efficiency.
Preferred Classes:
Tanks: High-mobility tanks (e.g., Druid, Monk) to handle Fel-Infused Destructors and Fel-Powered Purifiers.
DPS:
AoE/Cleave: Demon Hunters, Mages, Warlocks (for small adds).
Single-Target: Rogues, Warriors (for Obfuscators and Destructors).
Imonar the Soulhunter is a three-phase fight across two platforms, with deadly traps on the bridge between them. In Phase 1, stack Pulse Grenades and manage Sleep Canister dispels. At 66%, dodge traps while crossing to Phase 2, where you’ll handle Shrapnel Blast mines and Charged Blasts beams. At 33%, navigate back across the bridge (now with more traps) to Phase 3, using Bloodlust to burn the boss amid empowered abilities. Key tips: assign trap-soakers, interrupt Conflagration fast, and spread for knockbacks in Phase 3.
Preferred Classes:
Tanks: High-mobility classes (e.g., Demon Hunters, Warriors) for trap navigation.
Kin’garoth alternates between two phases: Phase 1 (fight him directly, dodge Ruiner beams and Diabolic Bombs) and Phase 2 (kill Fel Reavers before they activate). Split the raid to burn down adds during Initializing (they take bonus damage). Key mechanics include soaking Annihilation orbs, spreading for Demolish, and dropping Decimation pools away from the group. Use Bloodlust in Phase 2 for maximum add damage. Heroic adds a third Fel Reaver and more Diabolic Bombs.
The Coven of Shivarra is a council-style fight in Antorus with three bosses sharing a health pool—only two are active at a time. The inactive boss torments a Titan (Aman’Thul, Golganneth, Khaz’goroth, or Norgannon), triggering unique mechanics every 80 seconds. Keep bosses 18+ yards apart to avoid Shivan Pact’s 99% damage reduction. Key mechanics include spreading for Fury of Golganneth, bursting Torment of Aman’Thul adds, and kiting/CCing Torment of Norgannon. Tanks must swap at 5 stacks of Fiery Strike or Flashfreeze, and Bloodlust is best used early or during critical add phases.
Preferred Classes:
Tanks: High-mobility classes (e.g., Demon Hunters, Warriors) to manage boss positioning and debuff swaps.
Aggramar is a three-phase boss in Antorus with two intermissions. Key mechanics include Taeshalach Technique (a deadly 5-ability combo), Scorching Blaze (spread to avoid splash damage), and Embers/Flames of Taeshalach (CC/kill adds in intermissions). Tanks must swap after Foe Breaker, while DPS stack for Flame Rend and run from Searing Tempest. Use Bloodlust in Phase 3 (40%-0%) for maximum efficiency.
Preferred Classes:
Tanks: High-mitigation classes (e.g., Protection Paladin, Blood DK) for handling Foe Breaker and Taeshalach’s Reach.
Healers: Strong AoE healers (e.g., Restoration Shaman, Holy Priest) for Scorching Blaze and Flame Rend.
DPS:
Ranged with crowd control (e.g., Hunters for Frost Trap, Mages for Polymorph) to manage Embers.
High burst DPS to kill Flames quickly.
Tips:
Tanks:
Swap after Foe Breaker due to the 500% damage debuff.
Keep Flames of Taeshalach 15+ yards apart to avoid buffing Embers.
Argus the Unmaker is the final boss of Antorus, the Burning Throne, featuring four phases with escalating mechanics. In Phase 1, manage Death Fog by stacking and sidestepping Cone of Death. Phase 2 focuses on Soulburst/Soulbomb detonations, requiring ranged spreading and tank redirection. Phase 3 demands killing Constellar Designates while interrupting Cosmic Beacon. Phase 4 limits resurrects via Gift of the Lifebinder, requiring ghost players to collect Motes for buffs and dodge Embers of Rage. Use Bloodlust in Phase 3 for add burn or early Phase 4 for a kill push.
Classes with immunities (Ice Block, Divine Shield) can cheese Soulbomb in Phase 4.
Tips:
Phase 1:
Stack behind the boss; sidestep Cone of Death as a group. Soulblight targets: Drop debuff behind the raid, not ahead.
Prioritize Strength of the Sky/Sea buffs (stack same type).
Phase 2:
Soulburst players: Run 45+ yards away (pre-assigned spots).
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