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Hellfire Citadel Raid Guide: Entrance, Rewards, Bosses

Hellfire Citadel, the final raid of Warlords of Draenor, remains a great source of transmogs, mounts, and achievements in The War Within. This massive demon stronghold in Tanaan Jungle has 13 bosses, including Archimonde, with unique rewards like the Felsteel Annihilator mount and Tier 18 armor sets.

icon This guide includes:

icon If you’re farming cosmetics or challenging yourself solo, this guide will help you get the best out of Hellfire Citadel in WoW Retail (The War Within).

Hellfire Citadel Entrance and Subregions

Entrance and Subregions

Hellfire Citadel is located in Tanaan Jungle, the main zone of Warlords of Draenor. To get there, you must first unlock Tanaan Jungle by completing the Shipyard questline in your garrison. Once unlocked, fly to the center of the zone—the raid entrance sits atop a massive fortress at 46.5, 53.0.

The entrance is hard to miss—a giant demonic gate guarded by Fel orcs and siege engines. Walk inside, and you’ll begin the raid in Hellbreach, the first of several distinct sections.

icon Hellfire Citadel is divided into the following areas:

Each area has its own bosses, mechanics, and loot. We’ll cover them in detail below.

Hellfire Citadel Bosses Overview

Bosses Overview

Hellfire Citadel is the brutal final raid of Warlords of Draenor, where players assault the Legion’s stronghold in Tanaan Jungle. The raid features 13 demonic bosses, starting with the chaotic Hellfire Assault and ending with an epic showdown against Archimonde himself.

Fights range from massive battles like the Iron Reaver, a flying siege engine that bombards players, to twisted encounters like Gorefiend, who drags players into a nightmare realm. The Hellfire High Council forces players to juggle multiple deadly foes at once, while Mannoroth brings back the iconic pit lord fight with devastating new abilities. The final battle against Archimonde is a multi-phase war across time and space, where players must survive his world-ending magic.

Each boss fits the demonic invasion theme, from the corrupted orc Kilrogg Deadeye to the fel-powered Xhul’horac. The encounters test all raid skills – positioning, target switching, and precise execution.

icon Below we’ll break down each Hellfire Citadel boss fight and their rewards.

Can You Solo Hellfire Citadel in The War Within?

Can You Solo in The War Within

Farming Hellfire Citadel solo in The War Within is a great method to gather transmog sets, mounts, pets, and achievements from the Warlords of Draenor expansion.

  • Level & Gear Requirements:
    • You must be at least level 60+ (though level 80 makes it trivial).
    • Gear from The War Within will make fights extremely easy.
    • Some mechanics may still require attention (e.g., knockbacks, insta-kills).
  • Difficulty Selection:
    • Normal/Heroic: Easily soloable.
    • Mythic: Mostly soloable, but some bosses (e.g., Archimonde) may have mechanics that require strategy.
  • Class Considerations:
    • Self-healing (e.g., Paladin, Death Knight, Demon Hunter) helps.
    • Mobility is useful for dodging mechanics.
    • Burst DPS lets you skip phases.
  • Loot & Mounts

Hellfire Assault

Hellfire Assaul

Hellfire Assault is a chaotic add-control fight where players defend two Hellfire Cannons while collecting Felfire Munitions from Siege Weapons to destroy a fortified door. Prioritize killing Gorebound Terrors (transformed Felcasters) and Felfire Crushers (insta-kill Cannons). Tanks must swap on Hulking Berserkers (2–3 Slam stacks), while DPS focus Siege Weapons and mobile players ferry munitions. Use Bloodlust early to push boss Mar’tak to 50% (she flees). Mythic adds dual Siege Waves and mini-bosses (U’rogg/Grute), requiring split raids and timed cooldowns.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Death Knight Blood DKs, Paladin Protection Paladins) for Slam stacks from Berserkers.
  • DPS:
    • High AoE (e.g., Mage Mages, Warlock Warlocks) for add waves.
    • High mobility (e.g., Hunter Hunters, Rogue Rogues) to ferry Felfire Munitions.
  • Healers: Strong raid healing (e.g., Druid Druids, Shaman Shamans) for Felfire Volley from Terrors.
Tips:
  • Prioritize Adds:
    • Kill Gorebound Terrors (transformed Felcasters) immediately.
    • Swap tanks on Hulking Berserkers at 2–3 Slam stacks.
    • Munitions: Assign mobile players to carry Felfire Munitions; they last 90s, so clear adds first.
    • Siege Weapons: Focus Felfire Crushers (they insta-kill Cannons) > Artillery > Flamebelchers.
  • Avoid Mechanics:
icon Strategy:
  • Phase 1 (Mar’tak):
    • Burst Mar’tak to 50% (she flees, removing her mechanics).
    • Kill her adds (Berserkers > Felcasters > Engineers).
  • Phase 2 (Siege Waves):
    • Split raid to handle simultaneous Siege Weapons (Mythic).
    • Control Felcaster damage to avoid multiple Terrors.
  • Mythic-Specific:
    • Stack for U’rogg burn, then split for Grute (tank swaps + dodge Cannonball).
icon Bloodlust/Drums:

Start to burn Mar’tak + early adds.

icon Hellfire Assault loot table:
Type of Armor Item Loot type
Cloth Felgrease-Smudged Robes Chest
Powder-Singed Bracers Wrist
Leather Gorebound Wristguards Wrist
Rangefinder’s Spaulders Shoulder
Mail Hand Loader Gauntlets Hands
Iron Dragoon’s Pantaloons Legs
Plate Blastproof Legguards Legs
Flamebelcher’s Insulated Mitts Hands
Shell-Resistant Stompers Feet
Any Bolt-Latched Felsteel Gorget Amulet
Faulty Detonator Cord Amulet
Forward Observer’s Camouflage Cloak Cloak
Sparkburnt Welder’s Cloak Cloak
Blackfuse Company Utility Knife Dagger
Felfire Munitions Launcher Gun
Mar’tak’s Rugged Seal Ring
Sootstained Felsworn Signet Ring
Smoldercore Bulwark Shield
Flickering Felspark Trinket

Iron Reaver

Iron Reaver

Iron Reaver is a two-phase boss in Hellfire Citadel (WoD 6.2). In Ground Phase, dodge Barrage (watch her left foot), swap tanks on Artillery, and spread for Unstable Orbs. During Air Phase, kill Volatile Firebombs (25s fuse) and avoid Fuel Streaks while marked players run far for Artillery. Use Bloodlust on pull and save raid CDs for Pounding. Mythic adds 4 bomb types (prioritize Quick-Fuse > Reactive > Burning > Reinforced).

icon Preferred Classes:
  • Tanks: Classes with strong mobility (e.g., Druid Guardian Druid, Warrior Protection Warrior) to handle Artillery runs.
  • DPS:
  • Healers: Strong AoE healers (e.g., Druid Restoration Resto Druid, Priest Holy Holy Priest) for Pounding phases.
Tips:
icon Strategy:
  • Positioning:
    • Tank Reaver center; ranged spread in a semicircle.
    • Designate edges for Artillery detonations.
  • Cooldowns:
    • Use raid CDs (e.g., Devotion Aura) during Pounding.
    • Healers: Dispel Blitz victims.
  • Mythic Adjustments:
    • Assign DPS to specific bomb types (prioritize Quick-Fuse > Reactive > Burning > Reinforced).
    • Tanks/immunities handle Reactive Firebombs (click-to-destroy).
icon Bloodlust/Drums:

Opening Ground Phase (maximize single-target damage before Air Phase).

icon Iron Reaver loot table:
Type of Armor Item Loot type
Cloth Pilot’s Pauldrons Shoulder
Pedal-Pushing Sandals Feet
Leather Rivet-Studded Leggings Legs
Spiked Irontoe Slippers Feet
Insulated Wirer’s Gloves Hands
Mail Torch-Brazed Waistguard Waist
Die-Cast Ringmail Sabatons Feet
Plate Stamped Felsteel Chestplate Chest
Hot-Rolled Iron Bracers Wrist
Any Voltage Regulation Diode Amulet
Ironthread Greatcloak Cloak
Iron Skullcrusher 1H Mace
Flanged Gasket Ring
Felforged Aegis Shield
Fel-Spring Coil Trinket
Iron Reaver Piston Trinket

Kormrok

Kormrok

Kormrok is a boss in Hellfire Citadel (WoD 6.2) with three key mechanics tied to pools (Fiery, Foul, Shadow), empowering his abilities like Explosive Runes (trigger or wipe), Grasping Hands (AoE adds), and Fel Outpouring (dodge waves). Tanks must swap after empowered attacks (Swat, Explosive Burst, Foul Crush), while DPS prioritize adds. Raid stacks loosely for Pound and tightly for Grasping Hands. Use Bloodlust on pull for maximum uptime. On Mythic, Residue pools limit safe zones after each leap.

icon Preferred Classes:
  • Tanks: Strong mitigation for Swat/knockbacks (e.g., Death Knight Blood DK anti-magic, Paladin Protection Paladin bubble).
  • DPS:
  • Healers: Strong raid CDs (e.g., Priest Holy Holy Priest, Druid Restoration Resto Druid) for Pound + Hands overlaps.
Tips:
  • Pool Order: Fiery (Explosive) → Foul (Grasping) → Shadow (Fel) to minimize Empowered Fel Outpouring overlaps.
  • Explosive Runes:
    • Assign 2–3 players with damage-reduction CDs to trigger runes.
    • Mythic: Aim Empowered Runes toward the center to overlap/despawn.
  • Grasping Hands:
    • Stack in small groups (4–5 players) pre-cast for efficient AoE.
    • Heroic/Mythic: Prioritize adds over boss.
  • Fel Outpouring:
    • Stand near one pool to simplify dodging.
    • Empowered: Move through gaps early, then micro-dodge.
icon Strategy:
icon Bloodlust/Drums:

On pull to maximize DPS before Enrage.

icon Kormrok loot table:
Type of Armor Item Loot type
Cloth Cowl of the Arcanic Conclave Head
Craggy Gloves of Grasping Hands
Deathrattle Mask Head
Pious Cowl Head
Sludge-Soaked Waistband Waist
Leather Felblade Hood Head
Ferroleather Hood Head
Mask of the Hurricane’s Eye Head
Oathclaw Helm Head
Tunic of Reformative Runes Chest
Mail Crown of the Living Mountain Head
Hood of the Savage Hunt Head
Rugged Stoneshaped Pauldrons Shoulder
Plate Demongaze Helm Head
Faceguard of Iron Wrath Head
Fel-Inscribed Shoulderplates Shoulder
Helm of the Ceaseless Vigil Head
Any Glowing Firestone Amulet
Shadowgorged Iron Choker Amulet
Polymorphic Cloak of Absorption Cloak
Runic Magnaron Tooth Dagger
Runeaxe of the Breaker 1H Axe
Rune-Infused Spear Polearm
Pit-Extracted Stone Signet Ring
Imbued Stone Sigil Trinket
Rumbling Pebble Trinket

Hellfire High Council

Hellfire High Council

The Hellfire High Council is a 3-boss fight in Hellfire Citadel where you face Dia Darkwhisper, Gurtogg Bloodboil, and Blademaster Jubei’thos simultaneously. Kill them in order: Gurtogg → Jubei’thos → Dia to manage their deadly 30% “Final Hour” abilities. Key mechanics include dodging Fel Blade, kiting Fel Rage, and spreading Mark of the Necromancer before Reap. Use Bloodlust during Gurtogg’s 30% phase to minimize Tainted Blood stacks. On Mythic, assign ranged groups to soak Bloodboil and save raid CDs for Dia’s final phase.

icon Preferred Classes:
Tips:
icon Strategy:
  • Phase 1 (100–30%):
  • Phase 2 (<30%):
    • Burn Gurtogg fast to minimize Tainted Blood stacks.
    • Dia’s Mark spreads to half the raid; dispel aggressively.
icon Bloodlust/Drums:

During Gurtogg’s Final Hour (30%) to kill him before Tainted Blood stacks overwhelm.

icon Hellfire High Council loot table:
Type of Armor Item Loot type
Cloth Cursed Blood Bracers Wrist
Dia’s Nightmarish Leggings Legs
Leather Blood-Tanned Pauldrons Shoulder
Gurtogg’s Discarded Hood Head
Mail Bloody Berserker’s Bracers Wrist
Kilt of Self-Reflection Legs
Plate Acid-Etched Legplates Legs
Girdle of Savage Resolve Waist
Any Spiked Bloodstone Pendant Amulet
Rugged Bloodcaked Drape Cloak
Windswept Wanderer’s Drape Cloak
Blazing Demonhilt Sword 1H Sword
Mindbender’s Flameblade 1H Sword
Shimmering Voidstone Band Ring
Desecrated Shadowmoon Insignia Trinket
Mirror of the Blademaster Trinket
Fel-Burning Blade 2H Sword

Kilrogg Deadeye

Kilrogg Deadeye

Kilrogg Deadeye is an add-heavy fight in Hellfire Citadel, where players must prioritize killing Salivating Bloodthirsters (before they transform into Hulking Terrors) and Blood Globules (spawned by Heart Seeker). Key mechanics include managing Fel Corruption stacks (avoid Demonic Possession), soaking Vision of Death runes for damage/healing buffs, and mitigating Death Throes raid damage. Tanks must swap on Hulking Terrors and use active mitigation for Shred Armor. Use Bloodlust on pull and assign teams for visions. On Heroic/Mythic, Heart Seeker becomes a line-AOE, and Mythic adds Fel Puddle soaking.

icon Preferred Classes:
  • Tanks: Classes with strong active mitigation (e.g., Warrior Protection Warrior, Paladin Protection Paladin) to handle Shred Armor.
  • DPS:
    • Ranged: Prioritize killing Blood Globules and Bloodthirsters (e.g., Hunter Hunters, Mage Mages).
    • Melee: Focus on Hulking Terrors and interrupts ( Rogue Rogues, Death Knight DKs).
  • Healers: Strong AoE healers (e.g., Druid Restoration Resto Druid, Priest Holy Holy Priest) for Death Throes.
Tips:
  • Add Priority:
    • Kill Bloodthirsters before they reach fel pools.
    • Interrupt Hulking Terrors’ Rending Howl.
  • Heart Seeker:
    • Targeted players should run far from Kilrogg to delay globule movement.
    • Avoid standing in the arrow path (Heroic+).
  • Vision of Death:
    • Assign 2 teams (2 DPS + 1 healer) to enter runes.
    • Maximize stacks of Undying Resolve/Salvation by killing demons in the vision.
  • Fel Corruption:
    • Tanks swap after each Hulking Terror to manage stacks.
    • Healers with Undying Salvation can reduce corruption.
icon Strategy:
  • Phase 1 (100–40%):
  • Phase 2 (<40%):
    • Heart Seeker targets 2 players (Heroic+). Position carefully.
    • Burn boss; ignore adds if possible.
icon Bloodlust/Drums:

Opening pull (to maximize early DPS on boss/adds).

icon Kilrogg Deadeye loot table:
Type of Armor Item Loot type
Cloth Velvet Bloodweaver Gloves Hands
Ancient Gorestained Wrap Chest
Leather Toxicologist’s Treated Boots Feet
Bloodcult Bracers Wrist
Mail Jungle Flayer’s Chestguard Chest
Pauldrons of Rapid Coagulation Shoulder
Plate Stompers of Brazen Terror Feet
Helm of Precognition Head
Crimson Throatgrabbers Hands
Any Heartseeking Skull Pendant Amulet
Shawl of Sanguinary Ritual Cloak
Illusion: Mark of the Bleeding Hollow Illusion
Fallen Warlord’s Mindcarver Dagger
Ruinous Gutripper Dagger
Congealed Globule Loop Ring
Bite of the Bleeding Hollow Staff
Warlord’s Unseeing Eye Trinket
Intuition’s Gift Trinket

Gorefiend

Gorefiend

Gorefiend is a two-phase boss in Hellfire Citadel. In Phase 1, players are sent into his stomach via Shadow of Death to handle adds (DPS kill constructs, healers heal essences, tanks tank spirits). Escaped adds must be managed outside. Phase 2 (Feast of Souls) is a burn phase where Gorefiend takes 100% more damage; the raid soaks Unstable Souls to extend it. Use Bloodlust in Phase 2 for maximum damage. Key mechanics include spreading for Surging Shadows, kiting constructs, and (on Heroic/Mythic) stacking for Shared Fate.

icon Preferred Classes:
  • Tanks: Strong survivability for Gorebound Spirits (e.g., Death Knight Blood DKs for self-healing).
  • Healers: High throughput (e.g., Priest Holy Holy Priests, Druid Restoration Resto Druids) for raid-wide damage.
  • DPS:
    • Ranged: Prioritized for killing Corrupted Soul fragments (Mythic) and kiting constructs.
    • Melee: Help burst Gorebound Spirits/Constructs.
Tips:
icon Strategy:
  • Add Priority: Gorebound Spirit > Essence > Construct > Gorefiend.
  • Heroic/Mythic Adjustments:
    • Shared Fate: 3-4 players must stack to break chains.
    • Mythic: Kill Corrupted Soul fragments to free stomach players.
icon Bloodlust/Drums:

First Feast of Souls phase (~2 minutes in).

icon Gorefiend loot table:
Type of Armor Item Loot type
Cloth Cowl of a Thousand Hungers Head
Deathrattle Leggings Legs
Pantaloons of the Arcanic Conclave Legs
Pious Leggings Legs
Leather Chestguard of Gnawing Desire Chest
Felblade Leggings Legs
Ferroleather Leggings Legs
Legwraps of the Hurricane’s Eye Legs
Oathclaw Leggings Legs
Mail Leggings of the Living Mountain Legs
Leggings of the Savage Hunt Legs
Mitts of Eternal Famishment Hands
Plate Demongaze Legplates Legs
Greaves of the Ceaseless Vigil Legs
Legplates of Iron Wrath Legs
Ravenous Girdle Waist
Soulgorged Pauldrons Shoulder
Any Choker of Forbidden Indulgence Amulet
Cloak of Insatiable Greed Cloak
Drape of Gluttony Cloak
Gibbering Madness Off-hand
Voracious Souleater 1H Axe
Serrated Demontooth Ring Ring
Spur of the Great Devourer Staff
Unending Hunger Trinket

Shadow-Lord Iskar

ShadowLord Iskar

Shadow-Lord Iskar is a mechanics-heavy boss in Hellfire Citadel (WoD) where players must manage the Eye of Anzu to counter illusions. The fight alternates between grounded phases (dodge Fel Chakram, dispel Phantasmal Winds) and add phases (prioritize killing Corrupted Talonpriest). Key mechanics include passing the Eye to interrupt Fel Conduit, dispel Fel Bomb, and (on Mythic) resolve Dark Bindings. Use Bloodlust during the final add phase (20% HP) for a clean kill. Loot includes strong trinkets like Anzu’s Cursed Plume and a battle pet (Corrupted Nest Guardian).

icon Preferred Classes:
  • Tanks: Classes with strong mobility (e.g., Druid Guardian Druid, Monk Brewmaster Monk) to handle Fel Chakram kiting.
  • Healers: Priest Priests (mass dispel utility) and Druid Restoration Resto Druids (HoTs for Phantasmal Wounds).
  • DPS: Ranged with cleave (e.g., Mage Mage, Warlock Warlock) for add phases; melee with interrupts (e.g., Rogue Rogue, Warrior Warrior) for Fel Conduit.
Tips:
  • Eye of Anzu:
    • Use the macro to pass it efficiently:
      /target [@mouseover]
      /click ExtraActionButton1
      /targetlasttarget
    • Priority for passing: Tanks > Healers > Melee > Ranged.
  • Fel Chakram: Stand at assigned markers (tank/melee/ranged) to minimize raid damage.
  • Add Phases: Kill Corrupted Talonpriest first (dispels Fel Bomb), then Shadowfel Warden (interrupt Fel Conduit).
icon Strategy:
icon Bloodlust/Drums:

During the final adds phase (20%) to burn down high-priority adds quickly.

icon Shadow-Lord Iskar loot table:
Type of Armor Item Loot type
Cloth Raiment of Divine Clarity Chest
Amice of Phantasmal Power Shoulder
Leather Belt of Misconceived Loyalty Waist
Helm of Imagined Horrors Head
Mail Surefooted Chain Treads Feet
Vestment of Illusory Might Chest
Coif of Untrue Sight Head
Plate Chestguard of Ill Fate Chest
Wristplate of the Wretched Wrist
Any Corrupted Talonguard Pendant Amulet
Cloak of Desperate Temerity Cloak
Corrupted Nest Guardian Battle Pet
Shadowrend Talonblade 1H Sword
Band of Enthralling Delusion Ring
Filigreed Loop of Zealotry Ring
Ring of Foul Temptation Ring
Unblinking Gaze of Sethe Trinket
Anzu’s Cursed Plume Trinket
Deceiver’s Felbeak Wand Wand

Socrethar the Eternal

Soulbound Construct

Socrethar is a two-phase boss in Hellfire Citadel. Phase 1 focuses on damaging the Soulbound Construct while managing Shattered Defenses (split stacks via stacking) and avoiding Fel Prisons/Felblaze Residue. In Phase 2, a player pilots the Construct to fight Socrethar, interrupting Exert Dominance while killing adds (Dominators first). Use Bloodlust in Phase 2 for maximum Construct damage. On Mythic, dodge Apocalyptic Felburst and kite/trap Soulstalkers.

icon Preferred Classes:
  • Tanks:
    • 2–3 tanks (3 recommended for Mythic to manage Shattered Defenses).
    • One tank pilots the Construct in Phase 2 (preferably a Death Knight Blood DK/ Warrior Protection Warrior for mobility).
  • DPS:
    • Ranged: Hunter Hunters/ Mage Mages for kiting Haunting Souls and bursting Dominators.
    • Melee: Rogue Rogues/ Death Knight DKs for interrupts (Exert Dominance).
  • Healers: Strong AoE healers ( Priest Holy Holy Priest, Druid Restoration Resto Druid) for Reverberating Blow/Apocalypse.
Tips:
  • Phase 1:
  • Phase 2:
    • Construct Pilot: Drop Fel Prisons near portals to trap Haunting Souls.
    • Interrupts: Assign 3+ players to rotate Exert Dominance interrupts.
    • Add Priority: Dominators > Shadowcallers > Haunting Souls.
icon Strategy:
icon Bloodlust/Drums:

Phase 1 to burn the Construct quickly (ideal for weaker groups).

icon Socrethar the Eternal loot table:
Type of Armor Item Loot type
Cloth Deathrattle Gloves Hands
Gloves of the Arcanic Conclave Hands
Pious Handwraps Hands
Pristine Man’ari Cuffs Wrist
Leather Felblade Gloves Hands
Ferroleather Gloves Hands
Fistwraps of the Hurricane’s Eye Hands
Oathclaw Gauntlets Hands
Tunic of the Soulbinder Chest
Mail Chain Wristguards of the Stricken Wrist
Gauntlets of the Living Mountain Hands
Gloves of the Savage Hunt Hands
Plate Casque of Foul Concentration Head
Demongaze Gauntlets Hands
Gauntlets of Iron Wrath Hands
Gauntlets of the Ceaseless Vigil Hands
Any Contained Fel Orb Locket Amulet
Drape of Beckoned Souls Cloak
Soulbinder’s Greatcloak Cloak
Felcrystal Impaler Crossbow
Felstricken Sha’tari Crystalsword 1H Sword
Saber of Twisted Virtue 1H Sword
Seal of the Traitorous Councilor Ring
Soulwarped Tower Shield Shield
Demonic Phylactery Trinket
Soul Capacitor Trinket

Fel Lord Zakuun

Fel Lord Zakuun

Fel Lord Zakuun is the first boss of the Destructor’s Rise wing of Hellfire Citadel LFR in the 6.2 Warlords of Draenor expansion. He is accessible from the Nexus of Souls by following the corridor east to Grommash’s Torment or after defeating Shadow-Lord Iskar by taking the door in the northeast corner of Iskar’s Clutch.

icon Preferred Classes:
  • Tanks: High-mobility classes (e.g., Druid Guardian Druid, Monk Brewmaster Monk) to dodge Shadow Realm mechanics.
  • Healers: Strong single-target healers ( Paladin Holy Paladin, Priest Discipline Disc Priest) for Befouled and tank survival.
  • DPS: Ranged preferred for Seed of Destruction positioning; melee must manage Befouled carefully.
Tips:
  • Rumbling Fissures: Soak all but one (farthest from boss) to control Fel Crystal spawns.
  • Latent Energy: Avoid Wake of Destruction waves if debuffed; intercept them if not.
  • Shadow Realm: Tanks must dodge Wake/Ring of Destruction; failure triggers Unleashed Energy (raid damage).
  • Seed of Destruction: Spread out; stand still after debuff expires to avoid self-inflicted waves.
icon Strategy:
  • Phase 1 (Armed):
    • Tanks swap on Soul Cleave; banished tank dodges Shadow Realm mechanics.
    • Assign groups to soak Rumbling Fissures (markers help).
    • Position boss away from Fel Crystals to ease Wake of Destruction interception.
  • Phase 2 (Disarmed):
    • Tanks stack tightly to split Heavy Handed damage.
    • Use raid/tank CDs for Fel Explosion and Seed of Destruction.
  • Enrage:
    • Lust/Bloodlust here. Prioritize killing boss before Latent Energy overwhelms raid.
icon Bloodlust/Drums:

During Enrage Phase (30% HP) for maximum burst.

icon Fel Lord Zakuun loot table:
Type of Armor Item Loot type
Cloth Bloody Dagger-Heeled Pumps Feet
Sash of Unending Anguish Waist
Leather Leggings of Eternal Terror Legs
Manacles of the Multitudes Wrist
Mail Girdle of the Legion General Waist
Ringmail of Madness Accordant Chest
Plate Legguards of Grievous Consonances Legs
Any Chain of Lidless Eyes Amulet
Choker of Whispered Promises Amulet
Cloak of Hideous Unity Cloak
Mindscythe of the Legion Fist Weapon
Demonblade Eviscerator Fist Weapon
Zakuun’s Signet of Command Ring
Discordant Chorus Trinket
Hellrender 2H Axe

Xhul’horac

Xhul'horac

Xhul’horac alternates between Fel (Fire) and Void (Shadow) phases, summoning adds like Wild Pyromaniacs and Unstable Voidfiends that must die first. Avoid mixing Feltouched (Fire) and Voidtouched (Shadow) debuffs to prevent deadly Shadowfel Annihilation explosions. Tanks swap for Fel Strike/Void Strike**, while DPS prioritize adds. In the final phase (<20%), use Bloodlust to burn the boss before Overwhelming Chaos stacks wipe the raid. Key mechanics include spreading for Void Surge and collapsing Black Holes safely.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Paladin Protection Paladin, Death Knight Blood DK) to handle heavy hits.
  • DPS:
    • High burst for adds (Wild Pyromaniacs/Voidfiends).
    • Classes with stuns/interrupts ( Rogue Rogues, Mage Mages) for Pyromaniacs.
    • Ranged for spreading during Void Glare.
  • Healers: Strong raid cooldowns ( Priest Discipline Disc Priest, Paladin Holy Holy Pala) for Black Hole/burst phases.
Tips:
  • Debuff Management:
    • Feltouched (Fire) and Voidtouched (Shadow) last 15s. Avoid taking the opposite damage type.
    • Use Shadowfel Annihilation strategically to clear fire/void patches.
  • Add Priority: Wild Pyromaniacs > Unstable Voidfiends > Boss adds (Akkelion/Omnus) > Boss.
  • Movement:
    • Spread for Void Surge/stack for Fel Surge.
    • Dodge Volatile Voidstep (purple swirls).
icon Strategy:
  • Phase 1 (Fel):
    • Tank boss near Fel Portal. Stack raid behind.
    • Interrupt/stun Pyromaniacs. Kill Vanguard Akkelion to push phase.
  • Phase 2 (Void):
    • Tank boss near Void Portal. Spread loosely.
    • Assign players to collapse Black Holes (use immunities).
  • Phase 3 (Hybrid):
    • Tank swaps: One tank takes Fel Strike, the other Void Strike.
    • Clear middle area with controlled Shadowfel Annihilations.
  • Phase 4 (Final):
    • Lust at 20%. Focus boss; ignore remaining adds.
    • Minimize Shadowfel Annihilations (overlaps with Overwhelming Chaos).
icon Bloodlust/Drums:

Final phase (<20%) to burn boss before Overwhelming Chaos stacks overwhelm.

icon Xhul’horac loot table:
Type of Armor Item Loot type
Cloth Countenance of the Revenant Head
Mantle of the Arcanic Conclave Shoulder
Deathrattle Shoulderpads Shoulder
Pious Mantle Shoulder
Leather Hood of Unknowable Secrets Head
Felblade Spaulders Shoulder
Mantle of the Hurricane’s Eye Shoulder
Oathclaw Mantle Shoulder
Ferroleather Spaulders Shoulder
Mail Sinister Felborne Helmet Head
Pauldrons of the Living Mountain Shoulder
Pauldrons of the Savage Hunt Shoulder
Plate Breach-Scarred Wristplates Wrist
Shoulderplates of the Ceaseless Vigil Shoulder
Pauldrons of Iron Wrath Shoulder
Demongaze Pauldrons Shoulder
Any Vial of Immiscible Liquid Amulet
Void Lord’s Wizened Cloak Cloak
Hammer of Wicked Infusion 1H Mace
Fiendsbreath Warmace 1H Mace
Portal Key Signet Ring
Loop of Beckoned Shadows Ring
Voidcore Greatstaff Staff
Unstable Felshadow Emulsion Trinket

Tyrant Velhari

Tyrant Velhari

Tyrant Velhari is a three-phase boss in Hellfire Citadel (WoD 6.2), each with a unique Aura (movement damage, heal cap, or increased damage). She gains Corrupt Power via phase-specific abilities (e.g., Annihilating Strike, Tainted Shadows) and spends it on deadly spells like Infernal Tempest. Adds spawn at 90%, 60%, and 30% health—prioritize killing the Harbinger (interrupt heals) and Sovereign (removes damage reduction). Key mechanics: Stack for Edict of Condemnation, heal Touch of Harm absorbs, and minimize movement in Phase 1. Use Bloodlust in Phase 3 (or Phase 2 on Mythic) for a clean burn.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Death Knight Blood DKs, Paladin Protection Paladins) for Seal of Decay swaps.
  • Healers: Priest Priests (dispels), Druid Druids (HoTs for Aura of Contempt), Paladin Paladins (burst healing for Touch of Harm).
  • DPS:
    • Phase 1: Ranged favored (minimize movement for Aura of Oppression).
    • Phase 2/3: Strong cleave/AoE for adds (Harbinger/Sovereign).
    • Interrupts: Critical for Harbinger’s Mending (assign Mages, Rogues, etc.).
Tips:
icon Strategy:
icon Bloodlust/Drums:

Use in Phase 3 to burn Sovereign and Velhari.

icon Tyrant Velhari loot table:
Type of Armor Item Loot type
Cloth Contemptuous Wristguards Wrist
Satin Gloves of Injustice Hands
Leather Oppressor’s Merciless Treads Feet
Mail Haughty Chain Legguards Legs
Pauldrons of Contempt Shoulder
Spiked Throatcrusher Boots Feet
Plate Gauntlets of Derision Hands
Any Choker of Sneering Superiority Amulet
Loathful Encrusted Band Ring
Pompous Ceremonial Ring Ring
Fallen Defender of Argus Shield
Malicious Censer Trinket
Tyrant’s Decree Trinket
Maul of Tyranny 2H Mace
Warhammer of Arrogance 2H Mace

Mannoroth

Mannoroth

Mannoroth is a multi-phase fight in Hellfire Citadel where players first kill Fel Iron Summoners to stop demon adds (Doom Lords, Fel Imps, Dread Infernals). In Phase 2, Gul’dan resurrects Mannoroth, who uses Glaive Combos (tank swaps required) and Fel Hellstorm (avoidable AoE). Phase 3 adds Shadowforce, pushing players back—strafe to avoid falling. Final Phase 4 empowers all abilities; use Bloodlust here and manage Gazing Shadows (soak in pairs). Key mechanics: prioritize adds, dodge ground effects, and position carefully for knockbacks.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Paladin Protection Paladin, Death Knight Blood DK) for Glaive Combo.
  • Healers: Strong AoE healing ( Paladin Holy Druid, Priest Holy Holy Priest) for raid-wide damage.
  • DPS:
    • Ranged: Prioritize Infernals/Imps ( Hunter Hunters, Mage Mages).
    • Melee: Burst for Doom Lords/Imps ( Rogue Rogues, Warrior Warriors).
Tips:
  • Phase 1: Kill Summoners in order: Red (Doom Lords) → Green (Infernals) → Purple (Imps).
  • Mark of Doom: Run out, stand in Blood of Mannoroth to trigger safe explosion.
  • Shadowforce (Phase 3+): Strafe to avoid being knocked off; use speed boosts after debuff ends.
  • Gazing Shadows (Phase 4): Soak Empowered Mannoroth’s Gaze in pairs to minimize pool size.
icon Strategy:
  • Tanks:
    • Face Mannoroth toward green Fel Spire (Phases 2–3) to avoid knockback.
    • Swap during Glaive Combo (1st tank takes Thrust + Blast, 2nd takes 2nd Thrust).
  • DPS:
    • Priority: Adds > Boss. Interrupt Shadow Bolt Volley (Doom Lords).
    • Stack for Fel Imp-losion to group Imps.
  • Healers:
    • Focus tanks during Glaive Combo.
    • Dispel Curse of the Legion near tanks to spawn Doom Lords safely.
icon Bloodlust/Drums:

After first Empowered Shadowforce (to maximize DPS uptime).

icon Mannoroth loot table:
Type of Armor Item Loot type
Cloth Pious Raiment Chest
Robe of the Arcanic Conclave Chest
Deathrattle Robe Chest
Leggings of the Iron Summoner Legs
Leather Oathclaw Vestment Chest
Empowered Demonskin Kilt Legs
Robe of the Hurricane’s Eye Chest
Felblade Chestguard Chest
Ferroleather Chestguard Chest
Mail Hauberk of the Savage Hunt Chest
Bracers of Fel Empowerment Wrist
Robe of the Living Mountain Chest
Plate Annihilan’s Waistplate Waist
Cuirass of the Ceaseless Vigil Chest
Breastplate of Iron Wrath Chest
Demongaze Chestplate Chest
Any Locket of Unholy Reconstitution Amulet
Cursed Demonbone Longbow Bow
Cloak of Tangible Dread Cloak
Fang of the Pit Dagger
Thumping Demonheart Fetish Off-hand
Xu’tenash, Glaive of Ruin Polearm
Mannoroth’s Calcified Eye Ring
Prophecy of Fear Trinket
Empty Drinking Horn Trinket

Archimonde

Archimonde

Archimonde is the final boss of Hellfire Citadel (WoD 6.2), featuring three phases with escalating mechanics like Doomfire kiting, Shackled Torment (break tethers carefully), and Twisting Nether realm portals. Prioritize killing adds (Doomfire Spirits, Infernals) over the boss. Use Bloodlust in the final phase (sub-25%) to burn Infernals and Archimonde. Tanks must swap on Death Brand/Shadow Blast, while healers mitigate raid-wide damage from Unleashed Torment. Heroic adds Wrought Chaos beams and Living Shadows. Loot includes the Grove Warden mount (pre-Legion) and Eredar-themed transmog.

icon Preferred Classes:
  • Tanks: Strong cooldowns for Death Brand/Shadow Blast (e.g., Death Knight Blood DKs, Paladin Protection Paladins).
  • Melee DPS: High burst for Overfiends/Infernals ( Warrior Warriors, Rogue Rogues).
  • Ranged DPS: Mobile for Doomfire kiting ( Hunter Hunters, Mage Mages).
  • Healers: Raid-wide cooldowns for Unleashed Torment ( Druid Restoration Druids, Priest Holy Holy Priests).
Tips:
  • Doomfire: Kite spirits away; stack for Allure of Flames baiting.
  • Shadowfel Burst: Spread before launch, stack to split damage.
  • Shackled Torment: Break tethers one by one to avoid raid wipe.
  • Twisting Nether: Assign 3+ players (incl. healer) to kill Shadowed Netherwalker.
  • Infernals (Phase 3): Burst down, CC to prevent Eternal Flame healing.
icon Strategy:
  • Priority Targets: Doomfire Spirits > Hellfire Deathcallers > Overfiends > Archimonde.
  • Phase 1: Tank boss near edge; rotate Desecrate pillars for Light of the Naaru.
  • Phase 2: Stack loosely for Wrought Chaos (Heroic); interrupt Overfiends.
  • Phase 3: Spread >6yd for Demonic Feedback; focus Infernals during Bloodlust.
icon Bloodlust/Drums:

Final phase (sub-25%) during Infernal spawns.

icon Archimonde loot table:
Type of Armor Item Loot type
Cloth Demon Prince’s Ascendant Crown Head
Demonbuckle Sash of Argus Waist
Mantle of the Eredar Lord Shoulder
Leather Felfinger Runegloves Hands
Waistwrap of Banishment Waist
Mail Eredar Fel-Chain Gloves Hands
Plate Treads of the Defiler Feet
Doomcrier’s Shoulderplates Shoulder
Any Felsteel Annihilator Mount
Choker of the Great Betrayer Amulet
World Ender’s Gorget Amulet
Cloak of Incendiary Wrath Cloak
Gavel of the Eredar 1H Mace
Edict of Argus Staff
Talisman of the Master Tracker Trinket
Bleeding Hollow Toxin Vessel Trinket
Core of the Primal Elements Trinket
Etching of Sargeras Trinket
Fragment of the Dark Star Trinket
Libram of Vindication Trinket
Reaper’s Harvest Trinket
Repudiation of War Trinket
Sacred Draenic Incense Trinket
Seed of Creation Trinket
Tome of Shifting Words Trinket
Worldbreaker’s Resolve Trinket
Calamity’s Edge 2H Sword

Hellfire Citadel Achievements List

Achievement Requirement
Bastion of Shadows Defeat the bosses in the upper reaches of Hellfire Citadel.
Destructor’s Rise Kill the bosses in the upper reaches of Hellfire Citadel.
Halls of Blood Slay the bosses in the depths of Hellfire Citadel.
Hellbreach Defeat the bosses at the entrance to Hellfire Citadel.
The Black Gate Kill Archimonde.
Ahead of the Curve: The Black Gate Slay Archimonde on Heroic difficulty or higher, before the release of patch 7.0.
Cutting Edge: The Black Gate Defeat Archimonde on Mythic difficulty, before the release of patch 7.0.
Mythic: Archimonde Kill Archimonde on Mythic difficulty.
Mythic: Archimonde Guild Run Slay Archimonde on Mythic difficulty, while in a guild group.
Realm First! Archimonde First guild on the realm to defeat Archimonde on Mythic difficulty while in a guild group.
Mythic: Fel Lord Zakuun Defeat Fel Lord Zakuun on Mythic difficulty.
Mythic: Gorefiend Kill Gorefiend on Mythic difficulty.
Mythic: Hellfire Assault Complete the Hellfire Assault encounter on Mythic difficulty.
Mythic: Hellfire High Council Slay the Hellfire High Council on Mythic difficulty.
Mythic: Iron Reaver Defeat the Iron Reaver on Mythic difficulty.
Mythic: Kilrogg Deadeye Kill Kilrogg Deadeye on Mythic difficulty.
Mythic: Kormrok Defeat Kormrok on Mythic difficulty.
Mythic: Mannoroth Kill Mannoroth on Mythic difficulty.
Mythic: Shadow-Lord Iskar Slay Shadow-Lord Iskar on Mythic difficulty.
Mythic: Socrethar the Eternal Defeat Socrethar the Eternal on Mythic difficulty.
Mythic: Tyrant Velhari Kill Tyrant Velhari on Mythic difficulty.
Mythic: Xhul’horac Slay Xhul’horac on Mythic difficulty.
Extreme Makeover: Fel Edition Collect any class armor set from Hellfire Citadel.
Glory of the Hellfire Raider Complete the Hellfire Citadel raid achievements.
A Race Against Slime Defeat Kilrogg Deadeye with Ariok surviving the encounter on Normal difficulty or higher.
Bad Manner(oth) Kill a Doom Lord using Empowered Felseeker, then defeat Mannoroth on Normal difficulty or higher.
Don’t Fear the Reaper Slay all 3 members of the Hellfire High Council within 10 seconds of each other on Normal difficulty or higher.
Echoes of Doomfire Defeat Archimonde with Doomfire still active on Normal difficulty or higher.
Get In My Belly! Kill Gorefiend after killing the Soul of the Crone on Normal difficulty or higher.
I’m a Soul Man Slay Socrethar the Eternal after killing 20 Haunting Souls within 10 seconds on Normal difficulty or higher.
Nearly Indestructible Complete the Hellfire Assault encounter while keeping the Hellfire Cannons above 90% health on Normal difficulty or higher.
Non-Lethal Enforcer Defeat Tyrant Velhari without killing the Ancient Enforcer on Normal difficulty or higher.
Pro Toss Kill Shadow-Lord Iskar without anyone holding the Eye of Anzu for more than 5 seconds in a row, on Normal difficulty or higher.
This Land Was Green and Good Until… Slay Fel Lord Zakuun without absorbing any Rumbling Fissures on Normal difficulty or higher.
Turning the Tide Kill 10 Hellfire Guardians, then defeat the Iron Reaver on Normal difficulty or higher.
Waves Came Crashing Down All Around Defeat Kormrok without taking damage from any of the waves on Normal difficulty or higher.
You Gotta Keep ’em Separated Kill Xhul’horac without triggering any Shadowfel Annihilations on Normal difficulty or higher.

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