Crucible of Storms, the third raid of World of Warcraft: Battle for Azeroth, was released on April 16th, 2019. This raid focuses on the Old God N’Zoth and is the second raid launched during the Tides of Vengeance content patch. Crucible is a short raid, similar to Trial of Valor in Legion, featuring two bosses with themes centered around the Old Gods.
This guide is your go-to resource for maximizing your experience in Crucible of Storms in WoW Retail (The War Within), whether you’re aiming to collect cosmetics or challenge yourself solo.
Crucible of Storms Entrance and Subregions
Crucible of Storms is located in Stormsong Valley, Kul Tiras, in World of Warcraft: Battle for Azeroth. To reach it, travel to Stormsong Valley and head to the Precipice of Oblivion, a small island off the coast. The closest flight paths are Mildenhall Meadery for Alliance players and Ironmaul Overlook for Horde players. From there, mount up or swim to the island and follow the path to the raid entrance at 66.5, 25.5.
Once inside, you’ll descend into the depths beneath the Shrine of the Storm, where the Old God N’Zoth’s influence is strongest. The raid is compact but intense, with two challenging bosses waiting to test your skills.
Crucible of Storms features the following key areas (check the gallery below):
The Abyssal Breach: The starting area, where you face the Restless Cabal.
The Depths of Oblivion: The final chamber, home to Uu’nat, Harbinger of the Void.
Shrine of Shadows
Tendril of Corruption
Each area is filled with eerie, Old God-themed visuals and mechanics that reflect the dark power of N’Zoth. Below, we’ll briefly overview the bosses and their challenges.
Crucible of Storms Bosses Overview
Crucible of Storms is a dark, Old God-themed raid in World of Warcraft: Battle for Azeroth, where players face the growing influence of N’Zoth beneath the Shrine of the Storm. The raid has two bosses, each tied to the eerie, corrupted atmosphere of the zone.
The first boss, Restless Cabal, is a council-style fight where players must manage shared health pools and powerful abilities. The encounter requires coordination to handle mechanics like Void Stone manipulation and psychic attacks.
The second boss, Uu’nat, Harbinger of the Void, is a more complex and challenging fight. Players must deal with mechanics like Mind Control, Void Rifts, and the constant threat of being overwhelmed by N’Zoth’s dark power. The battle is a test of skill and teamwork, culminating in a dramatic showdown against one of the Old God’s strongest servants.
Below, we’ll overview the Crucible of Storms boss fights and their loot tables.
Can You Solo Crucible of Storms in The War Within?
Farming Crucible of Storms solo in The War Within is a good way to get rare transmogs, weapons, and achievements from Battle for Azeroth. Stat scaling and better gear make older raids easier, but some fights in Crucible of Storms can still be tricky.
This guide shows how to beat each boss with simple tips on the best classes, strategies, and when to use abilities like Bloodlust or Drums of Fury.
With good planning and the right approach, you can farm Crucible of Storms without much trouble for its special rewards.
The Restless Cabal
The Restless Cabal is a two-boss encounter in Crucible of Storms, requiring precise coordination. Two tanks handle Fa’thuul, while a ranged DPS tanks Zaxasj using Aphotic Blast. Key mechanics include managing Void Crash, Crushing Doubt, and Promises of Power stacks for damage boosts. Three relics (Void Stone, Trident of Deep Ocean, Tempest Caller) activate at 75%, 50%, and 25% health, introducing unique challenges. Both bosses must reach 1 HP within 20 seconds to prevent a heal, and Bloodlust is best used early for maximum DPS.
Uu’nat, the final boss in Crucible of Storms, is a three-phase encounter requiring precise use of Relics of Power: Trident of Deep Ocean (tanks), Void Stone (healers), and Tempest Caller (DPS). Key mechanics include avoiding Oblivion Tears (heals the boss), managing Undying Guardians (keep them away from Uu’nat), and handling Insatiable Torment (stack to siphon health). In Mythic, Unstable Resonance forces players to stand on matching relics to avoid lethal explosions. Use Bloodlust at the start of Phase 3 for maximum DPS. Coordination, positioning, and relic timing are critical for success.
Preferred Classes:
Tanks: Classes with strong survivability and mobility (e.g., Protection Paladin, Blood Death Knight).
Healers: Classes with strong AoE healing and cooldowns (e.g., Holy Paladin, Restoration Shaman).
DPS: Classes with strong cleave, multi-dot, and interrupt capabilities (e.g., Warlock, Mage, Rogue).
Tips:
Relic Usage:
Tanks: Use Trident of Deep Ocean to mitigate raid damage during high-damage phases.
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