Inscription has always been the quiet overachiever of WoW professions. It’s not flashy, but it prints gold. In Midnight, it’s even better. You craft:
- Treatises – players need them weekly for Knowledge Points (steady demand)
- Missives – stat customization (every raider and M+ runner needs them)
- Contracts – reputation bonuses (early season goldmine)
- Darkmoon Cards / Trinkets – high‑end gear that sells for tens of thousands
- Off‑hand weapons and profession tools – via Crafting Orders
Midnight Inscription Trainer Location
Trainer: Zantasia (near the inscription supplies vendor)
Coordinates: /way #2393 47.8 62.3
If you already had Inscription from a previous expansion, you can skip the trainer and just start milling Midnight herbs – the new recipes will appear automatically.
How Profession Knowledge Points Work in Midnight
| Source | KP per action | Frequency |
| First Craft (each new recipe) | 1-3 | One time per recipe |
| Weekly Treatise quest (craft & turn in) | 3 | Every week |
| Crafting Orders (filling someone’s order) | 1 per order | No limit, but first order of the week gives bonus |
| Profession treasures | 1-3 | One time per treasure (hidden across Midnight zones) |
| Vendor books (reputation rewards) | 10 | One time, expensive (10–15k gold) |
| Crafted treatises (via your own Inscription) | 1 | Once per week, after you unlock the recipe |
Midnight Inscription Specs Explained
You unlock specializations at skill levels 25, 50, and 75. Each tree has 20–30 KP to fully unlock.
1. Calm Hands – Best Early Choice (Start Here)
Key talents:
- Treatise Mastery – unlocks the ability to craft Treatise of Thalassian Knowledge (the weekly KP item). Without this, you can’t make them. Mandatory.
- Ingenuity Boost – chance to use less Concentration (saves your daily crafting limits).
- Resourcefulness – chance to save materials (huge for expensive recipes).
Best for: Everyone. You need Treatises for your own KP and to sell to others. This tree also improves everything else you do.
Recommendation: Put your first 25 KP into Calm Hands to unlock Treatise crafting. Then decide where to go next.
2. Perfected Products – Best for Mass Production
Key talents:
- Efficient Milling – get more pigments per herb (25–30% increase).
- Ink Specialist – craft 10–20% more inks per pigment.
- Missive Complexity – unlock higher‑quality Missives (sells for more).
Best for: Goldmakers who want to mass‑produce Missives and Contracts. Pair with Calm Hands.
3. Blueprints – Best for Gear Crafting
Key talents:
- Weapon Engraving – unlock staves and off‑hands.
- Tool Mastery – craft blue/purple profession accessories.
- Concentration Efficiency – craft high‑quality gear with fewer resources.
Best for: Players focusing on Crafting Orders. Gear sells for higher individual profit than consumables.
4. Darkmoon Curiosity – Best for High‑End Trinkets
Key talents:
- Card Flipping – unlock Darkmoon Deck recipes.
- Sigil of Power – craft trinkets that sell for 20–50k early in the season.
- Perception – higher chance for rare procs (multicraft on trinkets).
Best for: Auction House players. Darkmoon trinkets have high variance but massive rewards. Do not pick this first – it’s not profitable until late game.
Preparations for Leveling: Shopping list & Equipment
| Stage | Specialization | Why |
| Skill 25–50 | Calm Hands (first 25 KP) | Unlock Treatise crafting – essential for weekly KP and gold |
| Skill 50–75 | Continue Calm Hands (Resourcefulness & Ingenuity) | Save materials, craft more efficiently |
| Skill 75+ | Perfected Products (Efficient Milling + Ink Specialist) | Mass produce inks for Missives and Contracts |
| Endgame | Dump remaining KP into Blueprints or Darkmoon | Based on your goldmaking goals |
Leveling Inscription (1-100)
Materials You’ll Need
| Herb type | Zones (best farm) | Approximate cost per stack (AH, early season) |
|---|---|---|
| Hymnal Herb | Eversong Woods | 200–300g |
| Sunpetal | Zul’Aman, Harandar | 250–350g |
| Void Lily | Voidstorm | 400–600g (more expensive, avoid for leveling) |
For 1–70, stick to Hymnal Herb and Sunpetal. Void Lily is needed for high‑end crafts but not for basic skill‑ups.
Step 1 – Milling (Skill 1–15)
Milling turns herbs into pigments. Each skill point takes 2–3 mills.
- 1–10: Mill Hymnal Herb → Hymnal Pigment
- 10–15: Mill Sunpetal → Sunpetal Pigment
Number of herbs needed: ~100–150 of each.
Tip: Mill in bulk (50 herbs at once) to save time. The Milling window has a “mill all” button.
Step 2 – Basic Inks (Skill 15–30)
Now turn pigments into inks. This is where value multiplies.
- 15–25: Craft Munsell Ink (from Hymnal Pigment)
- 25–30: Craft Sienna Ink (from Sunpetal Pigment)
Pigments needed: ~60–80 of each.
Pro tip: Craft each ink type at least once for the First Craft KP.
Step 3 – Treatises (Skill 30–65) – The Core Loop
After unlocking Calm Hands specialization (skill 25+), you can craft Thalassian Treatise of Knowledge.
- Recipe: 2 Munsell Ink + 1 Sienna Ink + 1 Viridescent Ink (new, from Milling Void Lily – buy 5 Void Lilies just for this)
- Skill per craft: 2–3 points up to 65
Crafts needed: ~20–25 treatises.
Cost per treatise: ~300–400g in herbs (if buying).
Sell price on AH: 800–1,200g (players need one per week). You actually profit while leveling.
Important: Treatises are Bind on Account. You can’t sell the ones you craft for yourself, but you can craft extra for the AH. Post them on Tuesday evening – that’s when demand peaks.
Step 4 – Missives & Contracts (Skill 65–85)
At this point, treatises give only 1 skill point each. Switch to Missives (stat customization items) or Contracts (reputation bonuses).
| Recipe | Materials | Skill per craft | AH demand |
|---|---|---|---|
| Missive of Haste | 2 Sienna Ink + 1 Parchment | 1–2 | High (all raiders) |
| Contract of the Void | 3 Munsell Ink + 2 Pure Dust | 1 | Medium (reputation grinders) |
Crafts needed: ~30–40 missives or contracts.
Cost per missive: ~150g in mats.
Sell price: 300–500g. Again, you profit while leveling.
Tip: Craft one of each Missive type (Haste, Crit, Mastery, Versatility) for First Craft KP.
Step 5 – High‑End Crafts (Skill 85–100)
The last 15 points are the slowest. You have three options:
Option A – Darkmoon Cards
Craft “Darkmoon Sigil” or “Card of Elemental Chaos”.
- Cost per craft: 800–1,200g (needs rare pigments from Void Lily)
- Skill per craft: 1–2
- Sell price: 1,500–3,000g (but only if you complete a deck – single cards sell for less)
Option B – Crafting Orders
Post your own order for a high‑level item (e.g., “Soulbound Tome of Intellect”).
- Cost: Only commission (200–500g per order)
- Skill per order: 2–3
- Speed: Slow, but very cheap
Option C – Profession Tools
Craft “Scribe’s Quill” or “Inkwell of Focus”.
- Cost per craft: 300–500g
- Skill per craft: 1
- Sellability: Low (players only buy one) – not recommended.
Efficiency choice: Use a mix of Darkmoon Cards (for potential profit) and Crafting Orders (to save gold). Avoid tools unless you need them for yourself.





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