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Siege of Orgrimmar Raid Guide: Entrance, Rewards, Bosses

The Siege of Orgrimmar, the final raid of Mists of Pandaria, was released in Patch 5.4. It remains a great source of transmogs, mounts, and achievements in The War Within. This massive 14-boss raid takes you deep into Orgrimmar to face Garrosh Hellscream and his forces.

icon In this guide, we’ll cover:

icon If you’re looking to collect cosmetics or challenge yourself solo, this guide will help you get the most out of the Siege of Orgrimmar in WoW Retail.

Siege of Orgrimmar Entrance and Subregions

Entrance and Subregions

The Siege of Orgrimmar raid is in the Vale of Eternal Blossoms in Pandaria. To get there:

  1. Travel to Pandaria – Use the portal to Vale of Eternal Blossoms in your faction’s capital (Orgrimmar or Stormwind).
  2. Head to the Raid Entrance – Go to the eastern part of the Vale, below the stairs leading to Mogu’shan Palace. The entrance is at 87.6, 60.4.
  3. Walk In – No key or unlock needed—just enter and start the raid.

icon The Siege of Orgrimmar includes the following subregions:

Each area has unique mechanics and bosses. We’ll break them down next.

Siege of Orgrimmar Bosses Overview

Bosses Overview

Siege of Orgrimmar is the big finish to World of Warcraft’s Mists of Pandaria expansion. Players fight their way into the Horde capital to stop the evil Warchief Garrosh Hellscream. This huge raid has 14 bosses, taking you from the edges of Orgrimmar to its core. You’ll face twisted sha creatures and Garrosh’s toughest fighters.

The battles are varied and memorable:

  • Start by fighting Immerseus, a water elemental that splits into smaller blobs you must recombine
  • Take on the Fallen Protectors, three rogue pandaren monks with deadly combo attacks
  • Battle the Sha of Pride in a fight where your own arrogance can wipe the raid
  • Storm Orgrimmar’s gates against Galakras, using anti-air turrets to bring down the proto-drake
  • Face General Nazgrim, who fights like a player warrior with stance changes
  • Survive Malkorok‘s brutal smash attacks in a blood-soaked arena
  • Outsmart Siegecrafter Blackfuse and his deadly inventions
  • Finally confront Garrosh himself in a multi-phase battle where he wields the heart of an Old God

Each fight has unique mechanics that made them challenging when current, but now offer fun solo experiences with great rewards. Below we’ll break down all the bosses and what loot they drop.

Can You Solo Siege of Orgrimmar in The War Within?

Can You Solo in The War Within

In World of Warcraft: Retail (as of The War Within), it is possible to solo the Siege of Orgrimmar raid from Mists of Pandaria (MoP). Since the raid is from an expansion two or more expansions old, it benefits from legacy scaling, meaning your character will deal massively increased damage and take reduced damage.

icon Requirements:

  • Level 60+ (recommended 80 for maximum ease).
  • Normal/Heroic/Mythic difficulty available (Mythic is soloable but may have some mechanics to watch for).
  • No group needed—just walk in and start fighting.

icon Loot & Mounts:

Tips for Faster Clearing:

  • Use AoE abilities for trash.
  • Skip unnecessary trash where possible.
  • If you die, release and run back (no lockout issues in legacy raids).

Immerseus

Immerseus

Immerseus alternates between two phases: a stationary Immerseus Phase (dodge void zones, tank-swap for Corrosive Blast) and a Split Phase where adds spawn—kill hostile Sha Puddles and heal friendly Contaminated Puddles to reduce his Corruption (100 → 0 to win). Spread the raid around the room to handle adds efficiently and avoid mechanics like Swirl’s spinning water jet. Use Bloodlust at the start for maximum uptime. Heroic adds Swelling Corruption (spawns adds per attack) and a growing Sha Pool (control by stepping in defensively).

icon Preferred Classes:
  • Healers: Strong AoE healers (e.g., Druid Restoration Restoration Druids, Priest Holy Holy Priests) to top Contaminated Puddles.
  • DPS: Classes with strong burst/AoE (e.g., Mage Frost Frost Mages, Warlock Destruction Destruction Warlocks) to kill Sha Puddles quickly.
  • Tanks: Any tank works; ensure clean swaps for Corrosive Blast.
  • Heroic Note: Paladin Holy Holy Paladins excel at grouping Congealed Sha adds via Righteous Fury.
Tips:
  • Positioning:
    • Spread raid evenly around the boss (5+ yards apart) to minimize Sha Bolt splash damage and void zone clutter.
    • Avoid standing in the center (knockback/damage from Seeping Sha).
  • Split Phase:
    • DPS should stand near dying Sha Puddles for +25% damage buff (stacks).
    • Healers should stand near fully healed Contaminated Puddles for +75% healing buff and mana restore.
  • Heroic:
    • Handle Swelling Corruption by DPSing in waves (2–3 debuff stacks max) to avoid overwhelming DoT damage.
    • Use defensive cooldowns to shrink the growing Sha Pool void zone.
icon Strategy:
  • Immerseus Phase:
    • Tanks face boss away; swap after each Corrosive Blast.
    • Dodge Swirl’s moving voids and spinning water jet.
    • Move immediately from Sha Bolt void zones.
  • Split Phase:
    • Prioritize adds closest to the center.
    • Slow/stun hostile adds; healers focus on low-health friendly adds.
    • Heroic: Assign players to step into Sha Pool periodically to control its growth.
icon Bloodlust/Drums:

Use at pull: The first Immerseus Phase is the longest. Later phases are shorter (due to lower Corruption), making Lust less efficient.

icon Immerseus loot table:
Type of Armor Item Loot type
Cloth Bolt-Burster Grips Hands
Hood of Swirling Senses Head
Ichor-Dripping Shoulderpads Shoulder
Leather Salt Water Sandals Feet
Hood of Blackened Tears Head
Bracers of Purified Spirit Wrist
Mail Puddle Punishers Feet
Soul-Soaked Gloves Hands
Plate Chestplate of Congealed Corrosion Chest
Treads of Unchained Hate Feet
Waterwalker Greatboots Feet
Corruption-Rotted Gauntlets Hands
Pauldrons of Violent Eruption Shoulder
Greatbelt of Living Waters Waist
Bracers of Sordid Sleep Wrist
Bubble-Burst Bracers Wrist
Any Encapsulated Essence of Immerseus 1H Mace
Immerseus’ Crystalline Eye Amulet
Cloak of Misguided Power Cloak
Seal of Eternal Sorrow Ring
Trident of Corrupted Waters Staff
Purified Bindings of Immerseus Trinket

The Fallen Protectors

The Fallen Protectors

The Fallen Protectors encounter in Siege of Orgrimmar features three bosses—Rook Stonetoe, He Softfoot, and Sun Tenderheart—each with unique abilities. The central mechanic, Desperate Measures, triggers at 66% and 33% health, causing the boss to disappear and summon adds. These adds must be defeated to bring the boss back. All three bosses must be killed within a short window to prevent healing.

icon Preferred Classes:
  • Tanks: Warrior Protection Warriors, Paladin Protection Paladins, and Death Knight Blood Death Knights are preferred for their survivability and cooldowns.
  • Healers: Priest Priests, Druid Restoration Druids, and Shaman Restoration Shamans are beneficial for their versatile healing and utility.
  • DPS: Classes with strong AoE and single-target damage, such as Mage Mages, Warlock Warlocks, and Rogue Rogues, are ideal.
Tips:
  • Positioning: Tanks should face Rook away from the raid and move He to avoid poison void zones.
  • Interrupts: Interrupt Sun’s Sha Sear and Embodied Gloom’s Corruption Shock.
  • Dispels: Healers should dispel Shadow Word: Bane quickly.
  • Add Management: Prioritize killing Embodied Sorrow during Rook’s Desperate Measures.
icon Strategy:
  • Phase 1: Focus on bringing Rook to 66% health first, followed by He and Sun.
  • Phase 2: Manage Desperate Measures phases by prioritizing adds and using cooldowns.
  • Phase 3: Repeat the process for 33% health thresholds and kill all bosses within 10 seconds.
icon Bloodlust/Drums:

At the start of the fight to maximize DPS cooldowns and burst down the bosses quickly.

icon The Fallen Protectors loot table:
Type of Armor Item Loot type
Cloth Robes of the Tendered Heart Chest
Sha-Seared Sandals Feet
Shoulderpads of Dou Dou Chong Shoulder
Lifebane Bracers Wrist
Leather Stonetoe’s Tormented Treads Feet
Shoulders of the Roiling Inferno Shoulder
Mail Sabatons of Defilement Feet
Grips of Unending Anguish Hands
Shoulderguards of Dark Meditations Shoulder
Plate Shockstriker Gauntlets Hands
Grips of the Fallen Council Hands
Gaze of Echoing Despair Head
Darkfallen Shoulderplates Shoulder
Poisonbinder Girth Waist
Any Gloomwrap Greatcloak Cloak
Death Lotus Crossbow Crossbow
Softfoot’s Last Resort Fist Weapon
Purehearted Cricket Cage Off-hand Frill
Petrified Pennyroyal Ring Ring
Sorrowpath Signet Ring
Rook’s Unlucky Talisman Trinket

Norushen

Norushen

In the Norushen fight, your raid battles the Amalgam of Corruption while managing Corruption, a debuff that reduces effectiveness. Players enter a Test Realm (DPS kill adds, healers sustain NPCs, tanks survive) to purify themselves and regain full power. Key mechanics include dodging the Blind Hatred beam, intercepting Expel Corruption projectiles, and soaking Residual Corruption voids. Prioritize purifying DPS first, then tanks/healers, and use Bloodlust at 50% HP for a burn phase. Adds must die quickly—tunnel vision on the boss is deadly.

icon Preferred Classes:
  • DPS: High-burst classes (e.g., Mage Mages, Warlock Warlocks, Hunter Hunters) to quickly kill adds and burn the boss.
  • Tanks: Strong active mitigation (e.g., Paladin Protection Paladins, Warrior Protection Warriors) to handle heavy hits from the Amalgam and adds.
  • Healers: Strong raid healers (e.g., Priest Holy Holy Priests, Shaman Restoration Restoration Shamans) to manage escalating raid-wide damage.
Tips:
  • Test Realm Priority:
    • Send DPS first to maximize raid damage.
    • Tanks/healers should enter later to soak void zones (Residual Corruption).
  • Add Management:
  • Blind Hatred: Avoid the rotating beam—its path is predictable but deadly.
  • Corruption Soaking: Assign tanks/healers to stand in Residual Corruption voids (grants +25 Corruption but removes the debuff).
icon Strategy:
  • Opening Phase:
    • 1 tank and 1-2 DPS enter Test Realms immediately.
    • Remaining tank handles the first Unleashed Manifestation.
  • Mid-Fight:
    • Rotate tanks in/out of Test Realms to maintain purification.
    • Intercept Expel Corruption projectiles (prevents boss buffs).
  • Burn Phase (50% HP):
    • Pop Bloodlust/Drums here.
    • Focus boss but prioritize killing adds (Frayed spawns extra Manifestations).
    • Healers brace for high raid damage (Icy Fear scales with boss HP loss).
icon Bloodlust/Drums:

At 50% boss HP, when most DPS are purified and adds spawn frequently.

icon Norushen loot table:
Type of Armor Item Loot type
Cloth Blight Hurlers Hands
Rime-Rift Shoulders Shoulder
Sash of the Last Guardian Waist
Bracers of Broken Causation Wrist
Leather Robes of the Blackened Watcher Chest
Boots of Broken Reliance Feet
Confident Grips Hands
Gloves of the Golden Protector Hands
Mail Shadow-Binder’s Kilt Legs
Leggings of Unabashed Anger Legs
Quarantine Shoulderguards Shoulder
Bracers of Final Serenity Wrist
Plate Rage-Blind Greathelm Head
Bracers of Blind Hatred Wrist
Wristplates of Broken Doubt Wrist
Any Xifeng, Longblade of the Titanic Guardian 1H Sword
Untainted Guardian’s Chain Amulet
Drape of the Despairing Pit Cloak
Reality Ripper Ring Ring
Norushen’s Enigmatic Barrier Shield
Fusion-Fire Core Trinket

Sha of Pride

Sha of Pride

The fight against the Sha of Pride in World of Warcraft is a single-phase encounter with an intense DPS burn stage when the boss reaches 30% health. Players have a Pride resource bar that fills up during the fight, affecting their abilities and causing negative effects when Swelling Pride is cast. The goal is to manage Pride levels to avoid mind control and defeat the boss before the raid is overwhelmed.

icon Preferred Classes:

All classes can contribute effectively, but certain specs may have advantages:

  • Tanks: Death Knight Blood Death Knights, Druid Guardian Druids, Monk Brewmaster Monks, Paladin Protection Paladins, and Warrior Protection Warriors for tank switches and add management.
  • Healers: Druid Restoration Druids, Monk Mistweaver Monks, Paladin Protection Paladins, Priest Priests, and Shaman Restoration Shamans for dispelling and raid healing.
  • DPS: All classes, with a focus on interrupts and burst damage for adds and the boss.
Tips:
  • Tank Switches: Tanks must switch when affected by Wounded Pride.
  • Add Management: Focus down Manifestations of Pride quickly and interrupt their spells.
  • Positioning: Stack behind the boss to maximize buffs and avoid prison damage.
  • Pride Management: Avoid gaining unnecessary Pride and dispel Mark of Arrogance carefully.
  • Swelling Pride: Handle the effects based on your Pride level to minimize damage and Pride gain.
icon Strategy:
  • Tank Switch: Tanks switch on Wounded Pride.
  • Add Control: Focus and interrupt Manifestations of Pride.
  • Positioning: Stack behind the boss, move for mechanics.
  • Pride Management: Avoid unnecessary Pride, dispel Mark of Arrogance with Gift of the Titans.
  • Swelling Pride: Handle effects based on Pride level. Burn Phase: Use cooldowns at 30% health to finish the boss quickly.
icon Bloodlust/Drums:

After the Sha of Pride reaches 30% health. This phase is intense with high raid damage and a strict DPS requirement to finish the boss before the raid is overwhelmed by Pride.

icon Sha of Pride loot table:
Type of Armor Item Loot type
Leather Self-Reflecting Mask Head
Plate Greaves of Sublime Superiority Feet
Crown of Boastful Words Head
Any Greatsword of Pride’s Fall 2H Sword
Necklace of Fading Light Amulet
Choker of the Final Word Amulet
Shield of Mockery Shield
Assurance of Consequence Trinket
Prismatic Prison of Pride Trinket

Galakras

Galakras

Galakras is a two-phase fight in Siege of Orgrimmar. Phase 1 involves killing waves of adds and mini-bosses to capture two towers, then using their turrets simultaneously to force Galakras to land. Phase 2 is a DPS race—tanks must swap due to a stacking DoT, while the raid soaks fireballs to reduce raid-wide damage. Use Bloodlust/Drums at the start of Phase 2 to beat the escalating damage aura. Preferred classes include mobile tanks, strong AoE healers, and ranged DPS for turret control.

icon Preferred Classes:
  • Tanks: High-mobility tanks (e.g., Monk Brewmaster Brewmaster Monk, Paladin Protection Protection Paladin) for handling mini-boss mechanics.
  • Healers: Strong AoE healers (e.g., Shaman Restoration Restoration Shaman, Priest Holy Holy Priest) for Phase 2’s pulsing damage.
  • DPS:
    • Ranged: Hunter Hunters/ Mage Mages for consistent turret damage and add control.
    • Melee: Rogue Rogues/ Warrior Warriors for burst damage on mini-bosses.
  • Utility: Classes with immunities (e.g., Mage Mages, Hunter Hunters) can intercept fireballs safely.
Tips:

Phase 1:

  • Prioritize adds: Kill Healing Tide Totems, banners, and Kor’kron Demolishers immediately.
  • Tower teams: Split raid evenly (1 tank, 1–2 healers per tower).
  • Mini-bosses:
    • Korgra: Move her away from Poison Clouds.
    • Krugruk/Thranok: Dodge knockbacks and Skull Cracker (run away when chained).
    • Dagryn: Avoid Muzzle Spray knockbacks by dancing around the tower.

Phase 2:

  • Tank swaps: Required due to stacking Fire DoT.
  • Fireball soaking: Melee stack behind boss; ranged group 30yd behind melee to minimize explosion damage.
icon Strategy:
  • Phase 1 Execution:
    • Clear adds efficiently; ignore Dragonmaw Proto-Drakes (use turrets on them later).
    • Coordinate tower teams—control bars fill faster with more adds killed.
    • Ensure all adds are dead before turreting Galakras to avoid fighting them in Phase 2.
  • Phase 2 Execution:
    • Positioning: Tight stacks for fireball soaking.
    • Healing CDs: Save for high stacks of Pulsing Flames (e.g., Devotion Aura, Spirit Link).
    • DPS Focus: Burn boss ASAP; ignore remaining adds unless lethal.
icon Bloodlust/Drums:

Optimal Timing: Start of Phase 2 (after Galakras lands). Phase 2 is a DPS race due to the escalating damage aura. Avoid using in Phase 1—adds are not the primary threat.

icon Galakras loot table:
Type of Armor Item Loot type
Cloth Bone-Inlaid Sandals Feet
Skydancer Boots Feet
Flameslinger’s Fiery Cowl Head
Shoulderpads of Pulsing Protection Shoulder
Scalebane Bracers Wrist
Leather Unrepentant Heels Feet
Korgra’s Venom-Soaked Gauntlets Hands
Dragonmaw Emergency Strap Waist
Mail Grips of Tidal Force Hands
Cannoneer’s Multipocket Gunbelt Waist
Dagryn’s Fuselight Bracers Wrist
Plate Thranok’s Shattering Helm Head
Windfire Legplates Legs
Krugruk’s Rigid Shoulderplates Shoulder
Smoldering Drakescale Bracers Wrist
Arcsmasher Bracers Wrist
Any Dagryn’s Discarded Longbow Bow
Swift Serpent Signet Ring
Extinguished Ember of Galakras Ring
Galakrond Control Band Ring
Drakebinder Greatstaff Staff
Evil Eye of Galakras Trinket

Iron Juggernaut

Iron Juggernaut

The Iron Juggernaut is a two-phase single-target boss in Siege of Orgrimmar. During the Assault Phase (2 min), tanks swap to handle Flame Vents, while the raid avoids Borer Drill spikes and detonates Crawler Mines. In the Siege Phase (1 min), the boss becomes stationary, knocks players back (Shock Pulse), and deals raid-wide damage—use cooldowns and kite Cutter Laser away from tar patches. Bloodlust on pull for maximum DPS. Heroic adds Ricochet sawblades and Mortar Barrage, countered by stacking at the edge during Siege Phase. Positioning is key to avoid knockbacks and mechanics.

icon Preferred Classes:
  • Tanks: High-mitigation classes (e.g., Death Knight Blood Blood DK, Paladin Protection Protection Paladin) to handle Flame Vents stacks and mine detonation.
  • Healers: Strong AoE healers (e.g., Druid Restoration Restoration Druid, Priest Holy Holy Priest) for Seismic Activity and Demolisher Cannons.
  • DPS: Ranged DPS (e.g., Mage Mage, Warlock Warlock) favored due to mobility requirements; melee must avoid Borer Drill.
Tips:
  • Positioning:
    • Keep the boss facing away from the raid to avoid Flame Vents.
    • Spread 8+ yards to minimize Mortar Cannon splash damage.
    • During Siege Phase, stand near obstacles to avoid being knocked out of healing range.
  • Mines: Assign a tank or immunity-class player (e.g., Rogue with Cloak of Shadows) to stomp Crawler Mines.
  • Laser Kiting: Players targeted by Cutter Laser must run it away from Explosive Tar patches.
icon Strategy:

Assault Phase:

  • Tank Swap: At 3–4 stacks of Flame Vents debuff.
  • Avoid:
    • Borer Drill spikes (dodge erratically moving ground effects).
    • Mortar Cannon red circles (move out quickly).
  • Mines: Detonate mines promptly to prevent raid-wide explosions.

Siege Phase:

icon Bloodlust/Drums:

Optimal Timing: At pull (start of Assault Phase). Maximizes DPS cooldown alignment. No execute phase or late-fight pressure.

icon Iron Juggernaut loot table:
Type of Armor Item Loot type
Cloth Shock Pulse Robes Chest
Earthripper Gloves Hands
Leggings of Furious Flame Legs
Belt of Ominous Trembles Waist
Bracers of the Broken Fault Wrist
Leather Ricocheting Shoulderguards Shoulder
Laser Burn Bracers Wrist
Castlebreaker Bracers Wrist
Mail Treads of Autonomic Motion Feet
Minelayer’s Padded Boots Feet
Precision Cutters Hands
Cavemaker Wristguards Wrist
Plate Earthbreaker’s Steaming Chestplate Chest
Borer Drill Boots Feet
Tar-Coated Gauntlets Hands
Demolisher’s Reinforced Belt Waist
Wall-Borer Bracers Wrist
Any Seismic Bore 1H Mace
Juggernaut’s Ignition Keys Amulet
Juggernaut’s Power Core Off-hand Frill
Laser-Slice Signet Ring
Juggernaut’s Focusing Crystal Trinket

Kor’kron Dark Shaman

Earthbreaker Haromm

The Kor’kron Dark Shaman encounter in World of Warcraft features two bosses, Earthbreaker Haromm and Wavebinder Kardris, who share health and must be fought simultaneously. Initially, they are accompanied by their mounts, Darkfang and Bloodclaw, which have low health and are quickly defeated. The difficulty of the fight escalates as the bosses’ health decreases, with new abilities being unlocked at 85%, 65%, and 50% health. At 25% health, the bosses gain a buff that increases their damage and haste by 25%.

icon Preferred Classes:
  • Tanks: Monk Brewmaster Brewmaster Monks are preferred for kiting Foul Slimes due to their ability to generate threat at range.
  • Healers: All healing specs are viable, but those with strong raid cooldowns are particularly useful.
  • DPS:
    • Ranged DPS is crucial for handling Foul Slimes and avoiding ground effects.
    • Melee DPS should be cautious around Foul Geyser.
Tips:
  • Tank Switching: Regularly switch tanks to manage the stacking debuff from Froststorm Strike.
  • Positioning: Tank the bosses together near the outer edge of the arena to maximize cleave damage and avoid Ashen Walls.
  • Avoidance: Players must be aware of their surroundings to avoid abilities like Foul Stream, Falling Ash, and Toxic Storm.
  • Cooldowns: Use defensive cooldowns during the sub-25% health phase and when Falling Ash is cast.
icon Strategy:
  • Initial Phase: Focus on killing Darkfang and Bloodclaw quickly.
  • 100-65% Health: Manage tank switches and avoid Toxic Mist and Toxic Storm.
  • 65-50% Health: Avoid Foul Stream and kill or kite Foul Slimes from Foul Geyser.
  • 50-25% Health: Move away from Ashen Walls and avoid Falling Ash.
  • Sub-25% Health: Use defensive cooldowns to manage increased damage and spatial constraints.
icon Bloodlust/Drums:

The start of the fight is ideal for maximizing raid DPS with all cooldowns available, but the sub-25% phase may require the extra boost to overcome the increased difficulty.

icon Kor’kron Dark Shaman loot table:
Type of Armor Item Loot type
Cloth Toxic Tornado Treads Feet
Iron Wolf Hood Head
Leather Darkfang Mask Head
Riou’s Vigilant Leggings Legs
Damron’s Belt of Darkness Waist
Mail Haromm’s Horrifying Helm Head
Shoulderguards of Foul Streams Shoulder
Belt of the Iron Prison Waist
Plate Breastplate of Shamanic Mirrors Chest
Wolf-Rider Spurs Feet
Shoulderplates of Gushing Geysers Shoulder
Ashen Wall Girdle Waist
Shackles of Stinking Slime Wrist
Any Haromm’s Frozen Crescent 1H Axe
Kardris’ Scepter 1H Mace
Ashflare Pendant Amulet
Poisonmist Nightcloak Cloak
Bloodclaw Band Ring
Ring of the Iron Tomb Ring
Kardris’ Toxic Totem Trinket
Haromm’s Talisman Trinket

General Nazgrim

General Nazgrim

General Nazgrim is a rage-driven boss in Siege of Orgrimmar with Warrior-like abilities. Control his Rage by avoiding mechanics (Aftershocks, Ravager) and not attacking during Defensive Stance. Prioritize killing adds—Warshamans (healers) and Arcweavers (casters) first—while interrupting key spells. Tanks must swap on Sundering Blow stacks and mitigate Execute in Heroic. Use Bloodlust during Berserker Stance (25% damage buff) or at 10% to burn the boss.

icon Preferred Classes:
  • Tanks: Warrior Protection Warriors/ Paladin Protection Paladins (strong mitigation for Execute in Heroic).
  • Healers: Priest Priests/ Druid Restoration Druids (strong AoE healing for War Song).
  • DPS:
    • High Priority: Hunter Hunters (Flare for Assassins), Rogue Rogues/ Monk Windwalker Monks (interrupts for Arcweavers/Warshamans).
    • Cleave/AoE: Warlock Warlocks/ Death Knight DKs (for add waves).
Tips:
icon Strategy:
  • Phase 1: Boss & Adds
  • Heroic Differences:
    • Execute: Tanks must mitigate (cast every 15 sec).
    • Snipers: Fixate ranged players; face them away to avoid Multi-Shot.
    • Final 10%: Lust and ignore adds, kite them to the back.
icon Bloodlust/Drums:

During Berserker Stance (Nazgrim takes 25% increased damage).

icon General Nazgrim loot table:
Type of Armor Item Loot type
Cloth Sandals of Two Little Bees Feet
Spaulders of Kor’kron Fealty Shoulder
Leather Robes of the Warrior’s Fall Chest
Shoulderguards of the Righteous Stand Shoulder
Mail Ravager’s Pathwalkers Feet
Crown of Tragic Truth Head
Any Arcweaver Spell Sword 1H Sword
Gar’tok, Strength of the Faithful 2H Mace
Bulwark of the Fallen General Shield
Nazgrim’s Burnished Insignia Trinket

Malkorok

Malkorok

Malkorok alternates between two phases: Might of the Kor’kron (2 minutes), where players rely on damage-absorption shields and dodge frontal attacks (Arcing Smash), and Blood Rage (20 seconds), where the raid stacks to split heavy damage while handling Displaced Energy debuffs. Tanks must swap due to Fatal Strike, and DPS/healers soak Imploding Energy voids. Use Bloodlust on pull to maximize DPS before Relentless Assault stacks escalate. On Heroic, clear Orbs of Corruption with immunities and kill Living Corruptions quickly. Positioning and shield management are key.

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Death Knight Blood Death Knight, Paladin Protection Paladin) to handle Fatal Strike stacks and Blood Rage spikes.
  • Healers: High-output healers ( Priest Discipline Disc Priest, Shaman Restoration Resto Shaman) to maintain shields during Ancient Miasma.
  • DPS:
Tips:
icon Strategy:
  • Might of the Kor’kron:
  • Blood Rage:
    • Stack to split Blood Rage damage; use raid cooldowns (Devotion Aura, Rallying Cry).
    • Heroic: Either solo-tank with cooldowns or have raid move through boss to avoid rooted Displaced Energy players.
icon Bloodlust/Drums:

On pull to maximize DPS cooldowns and burn the boss before Relentless Assault stacks (damage buff per phase) overwhelm the raid.

icon Malkorok loot table:
Type of Armor Item Loot type
Cloth Robes of Riven Dreams Chest
Hood of Perpetual Implosion Head
Miasmic Skullbelt Waist
Leather Lazahk’s Lost Shadowrap Chest
Boots of Perilous Infusion Feet
Bracers of Averted Fatality Wrist
Mail Ebon Blood Chestguard Chest
Wristguards of Ruination Wrist
Plate Terrorguard Chestplate Chest
Malkorok’s Giant Stompers Feet
Legplates of Willful Doom Legs
Blood Rage Bracers Wrist
Any Malkorok’s Skullcleaver 1H Axe
Malkorok’s Tainted Dog Tags Amulet
Black-Blooded Drape Cloak
Kor’kron Hand Cannon Gun
Halberd of Inner Shadows Polearm
Seal of Sullen Fury Ring
Ring of Restless Energy Ring
Visage of the Monstrous Shield
Frenzied Crystal of Rage Trinket
Vial of Living Corruption Trinket

Spoils of Pandaria

Spoils of Pandaria

The Spoils of Pandaria is a unique raid encounter where teams split into two groups to clear adds from crates in Mogu and Mantid-themed quadrants. Each group must kill adds to fill an Energy bar (50 Energy), then pull levers to progress before timers expire. Prioritize Pandaren Crates for powerful buffs, manage crate sizes (Light/Stout/Massive) for efficient Energy gain, and handle quadrant-specific mechanics like Set to Blow (Mantid) or Stone Statues (Mogu). Use Bloodlust early for burst damage or save it for tight Heroic-mode phases. Coordination and add control are key—wipe risks include timers or unchecked mechanics like Unstable Sparks (Heroic).

icon Preferred Classes:
  • Tanks:
    • Strong AoE threat (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK) for add management.
    • Mobility for kiting Kor’thik Warcallers (Mantid).
  • Healers:
    • Dispel-heavy classes (e.g., Druid Restoration Restoration Druid, Priest Holy Holy Priest) for Torment (Mogu) and Residue (Mantid).
  • DPS:
    • Ranged: Prioritized for handling Unstable Sparks (Heroic) and Stone Statues (Mogu). Hunter Hunters, Mage Mages, Warlock Warlocks excel.
    • Melee: Strong cleave (e.g., Warrior Fury Fury Warrior, Paladin Retribution Retribution Paladin) for clustered adds.
Tips:
  • Pandaren Crates: Open these first for raid-wide buffs:
    • Brewmaster Spirit: Tank damage buff.
    • Mistweaver Spirit: Healer proc
    • Windwalker Spirit: DPS proc.
  • Energy Management: Avoid over-pulling. Calculate crate sizes to hit 50 Energy efficiently (e.g., 2 Massive = 28 Energy, then supplement with Stout/Lightweight).
  • Heroic Mode:
icon Strategy:

Mogu Quadrant:

Mantid Quadrant:

General:

  • Split Raid Evenly: Balance tanks/healers/DPS between quadrants.
  • Cleave Lightweight Adds: Open them alongside larger crates for efficient Energy gain.
icon Bloodlust/Drums:

Save for final quadrants if struggling with Unstable Sparks or enrage timer.

icon Spoils of Pandaria loot table:
Type of Armor Item Loot type
Cloth Mantid Vizier’s Robes Chest
Avool’s Ancestral Bracers Wrist
Leather Pandaren Roofsprinters Feet
Klaxxi Grips of Rejuvenation Hands
Shado-Pan Reliquary Kilt Legs
Mantid Carapace Augments Wrist
Mail Ancient Archer’s Chestguard Chest
Arrowflight Girdle Waist
Chitin-Link Chain Belt Waist
Bracers of the Pristine Purifier Wrist
Plate Mogu Mindbender’s Greaves Feet
Ominous Mogu Greatboots Feet
Helm of the Night Watchman Head
Plate Belt of the War-Healer Waist
Untarnishable Greatbelt Waist
Any Enchanted Shao-Tien Saber 1H Sword
Lost Necklace of the Mogu Empress Amulet
Seal of the Forgotten Kings Ring
Ancient Mogu Tower Shield Shield
Sigil of Rampage Trinket
Immaculately Preserved Wand Wand

Thok the Bloodthirsty

Thok the Bloodthirsty

The fight against Thok the Bloodthirsty consists of two alternating phases. Phase One is the initial phase where the raid fights Thok, who uses various abilities. Phase Two is a transition phase where Thok fixates on random raid members, and the raid must free one of three friendly NPCs (Akolik, Gorai, and Montak). Each time an NPC is freed and killed by Thok, Phase One resumes with modified abilities. This cycle continues until all three NPCs are freed, at which point the raid will be stuck in Phase Two, leading to a wipe.

icon Preferred Classes:

The fight requires a balanced raid composition with tanks, healers, and DPS. Specific class advice can be found on forums, but generally, all classes and specs can contribute effectively. Tanks need to manage Thok‘s frontal cone attacks, healers must handle increasing raid-wide damage, and DPS must focus on killing Thok and handling adds during Phase Two.

Tips:
  • Tanks: Position Thok carefully to avoid his frontal and tail attacks. Perform tank switches to manage debuffs.
  • Healers: Be prepared for increasing raid damage and use cooldowns effectively. Avoid casting during Deafening Screech.
  • DPS: Focus on Thok during Phase One and switch to the Kor’kron Jailer during Phase Two. Kill ice tombs quickly if Gorai is freed. Everyone: Avoid being in front of or behind Thok. Kite Thok predictably during Phase Two.
icon Strategy:
  • Phase One: Stack the raid to the side of Thok, perform tank switches, and heal through increasing damage. Use defensive cooldowns to prolong Phase One.
  • Phase Two: Kite Thok between designated locations. Kill the Kor’kron Jailer quickly and free an NPC to end the phase.
  • Phase One Variations: Adapt to the abilities Thok gains based on the NPC freed. Akolik and Gorai phases allow stacking, while Montak phase requires spreading out due to fiery void zones.
icon Bloodlust/Drums:

At the start of the fight to maximize the benefit of all raid members having their cooldowns available.

icon Thok loot table:
Type of Armor Item Loot type
Cloth Akolik’s Acid-Soaked Robes Chest
Montak’s Grips of Scorching Breath Hands
Plate Icy Blood Chestplate Chest
Any Gleaming Eye of the Devilsaur Amulet
Aeth’s Swiftcinder Cloak Cloak
Hvitserk’s Formidable Shanker Dagger
Festering Primordial Globule Off-hand Frill
Britomart’s Jagged Pike Polearm
Devilfang Band Ring
Signet of the Dinomancers Ring
Thok’s Acid-Grooved Tooth Trinket
Thok’s Tail Tip Trinket

Siegecrafter Blackfuse

Siegecrafter Blackfuse

Siegecrafter Blackfuse is a single-phase fight with adds spawning on conveyor belts. Kill one add per wave (prioritize Crawler Mines) to avoid empowered abilities, while tanks manage the boss and Automated Shredders separately. Avoid sawblades, dodge Shockwave Missiles, and kite Laser Turret beams. Use Bloodlust early for maximum DPS. In Heroic mode, Overcharged adds (like splitting mines or rotating fire rings) demand precise coordination.

icon Preferred Classes:
  • Tanks: Any, but must coordinate swaps for Electrostatic Charge.
  • DPS:
    • High Burst: Hunter Hunters, Mage Mages, Rogue Rogues (for conveyor belt adds).
    • Sustained AoE: Warlock Warlocks, Priest Shadow Shadow Priests (for Crawler Mines).
  • Healers: Strong raid healers (e.g., Shaman Restoration Restoration Shaman, Priest Discipline Discipline Priest) due to frequent AoE damage.
  • Special Note: Hunters can bypass conveyor belt debuffs using Disengage.
Tips:
  • Conveyor Belt Teams:
    • Assign 2 DPS (10-man) or 4 DPS (25-man) to alternate waves (60s debuff limits reuse).
    • Prioritize killing Crawler Mines (most disruptive) or Electromagnets (clears sawblades).
  • Positioning:
    • Tank boss near northwestern belt edge to maximize space for Shockwave Missile dodges.
    • Keep Automated Shredders 35+ yards from boss to avoid healing.
  • Sawblades: Avoid placing them in future safe zones (critical for Heroic Laser Turrets).
  • Crawler Mines: Stun/snare during Break-in Period; kill before they detonate.
icon Strategy:
  • Tanking:
    • Swap tanks on Electrostatic Charge stacks.
    • Off-tank grabs Automated Shredder, kites it away from boss.
  • Conveyor Belt:
    • Kill Crawler Mines most waves; allow Electromagnets periodically to clear sawblades.
    • Avoid Matter Purification Beams on the belt (instant death).
  • Add Management:
    • Missile Turret: Dodge shockwaves (orange indicators).
    • Laser Turret: Kite beams away from raid.
    • Electromagnet: Watch for sawblades pulled toward it.
  • Heroic Mode:
    • Overcharged Adds: Rotate kills to avoid back-to-back dangerous variants (e.g., Laser Turret rings).
    • Hunter Trick: Use Disengage to bypass conveyor debuff.
icon Bloodlust/Drums:

Best time to maximize cooldowns and burn boss before mechanics overwhelm.

icon Siegecrafter Blackfuse loot table:
Type of Armor Item Loot type
Cloth Fusespark Gloves Hands
Leather Bomber’s Blackened Wristwatch Wrist
Mail Powder-Stained Totemic Treads Feet
Bracers of Infinite Pipes Wrist
Plate Calixian Bladebreakers Hands
Any Siegecrafter’s Forge Hammer 1H Mace
Blackfuse’s Blasting Cord Amulet
Asgorathian Blood Seal Ring
Lever of the Megantholithic Apparatus Staff
Ticking Ebon Detonator Trinket
Dysmorphic Samophlange of Discontinuity Trinket

Paragons of the Klaxxi

Paragons of the Klaxxi

The Paragons of the Klaxxi is a 9-boss encounter where you fight 3 at a time, with a new one joining after each kill. Each dead Paragon grants a unique buff (e.g., healing orbs, damage boosts). Key mechanics include managing tank debuffs (Hewn, Injection), prioritizing adds (Bloods, Amber Parasites), and avoiding lethal abilities (Aim, Fiery Edge). Use Bloodlust early to burn the first Paragons fast. In Heroic, the fight escalates with new abilities like Rapid Fire and a strict kill order (Skeer → Rik’kal → Korven, etc.).

icon Preferred Classes:
  • Tanks: Strong active mitigation (e.g., Paladin Protection Protection Paladin, Death Knight Blood Blood DK) to handle debuffs like Hewn/Genetic Alteration.
  • Healers: High burst healing (e.g., Paladin Protection Discipline Priest, Shaman Restoration Restoration Shaman) for Diminish and Aim mechanics.
  • DPS: Prioritize classes with strong single-target/execute damage (e.g., Warlock Affliction Affliction Warlock, Rogue Subtley Assassination Rogue) and cleave for adds (e.g., Warrior Fury Fury Warrior).
Tips:
  • Corpse Buffs: Assign optimal roles (e.g., healers take Ingenious, tanks take Master of Amber).
  • Active Mitigation: Tanks must time cooldowns to avoid Injection/Caustic Blood stacks.
  • Spread Out: Avoid overlapping Whirling (Ka’roz) and Fiery Edge (Iyyokuk) damage.
  • Priority Targets: Focus amber blocks (Encase in Amber), Bloods, and Amber Parasites immediately.
icon Strategy:
  • Initial Phase (Skeer/Rik’kal/Hisek):
    • Kill Skeer first; manage Bloods and Injection debuffs.
    • Ranged soak Aim lines for reduced damage.
  • Mid Fight (Ka’roz/Korven/Iyyokuk):
  • Late Fight (Xaril/Kaz’tik/Kil’ruk):
icon Bloodlust/Drums:

Opening phase (maximize DPS cooldowns to burn Skeer/Rik’kal quickly).

icon Paragons of the Klaxxi loot table:
Type of Armor Item Loot type
Cloth Bracers of Sonic Projection Wrist
Leather Amber Parasite Wraps Chest
Mail Chestguard of Toxic Injections Chest
Plate Gauntlets of Insane Calculations Hands
Any Korven’s Crimson Crescent 1H Axe
Kil’ruk’s Furious Blade 1H Sword
Hisek’s Reserve Longbow Bow
Kovok Battle Pet
Iyyokuk’s Hereditary Seal Ring
Kil’ruk’s Band of Ascendancy Ring
Skeer’s Bloodsoaked Talisman Trinket

Garrosh Hellscream

Garrosh Hellscream

Garrosh Hellscream is a 4-phase fight in Siege of Orgrimmar. Phase 1 involves tanking Garrosh while managing adds (Warbringers, Wolf Riders) and dodging Iron Stars. Transition phases require killing adds in Y’Shaarj’s realm to limit his power. Phases 2/3 introduce empowered abilities (mind control, whirlwinds) and demand tight positioning. Use Bloodlust in Phase 3 (or Heroic Phase 4) to burn him down before mechanics overwhelm the raid. Heroic adds a Stormwind phase with Iron Star kiting and Malice soaking.

icon Preferred Classes:
  • Tanks: High-mobility tanks (e.g., Monk Brewmaster Brewmaster Monk, Paladin Protection Protection Paladin) for add management.
  • DPS:
    • Ranged: Hunter Hunters, Mage Mages (for Desecrated Weapon cleanup).
    • Melee: Rogue Rogues (interrupts), Warrior Warriors (burst for adds).
  • Healers: Strong AoE healers ( Druid Restoration Resto Druid, Priest Holy Holy Priest) for Whirling Corruption raid damage.
  • Utility:
    • Shaman Shamans: Wind Shear for interrupts, Capacitor Totem for stuns.
    • Druid Druids: Solar Beam to silence Wolf Riders.
Tips:
  • Phase 1:
    • Let one Iron Star roll to damage adds (use knockbacks like Typhoon).
    • Never interrupt Wolf Riders’ Chain Lightning (triggers buff).
  • Transition: Stack for Annihilate avoidance; kill adds fast to limit Garrosh’s energy.
  • Phase 2/3:
  • Heroic:
    • Malice: Rotate players in/out to soak Malicious Blast.
    • Iron Stars: Kite into Garrosh to interrupt Manifest Rage.
icon Strategy:
  • Positioning:
  • Add Priority:
    • Wolf Riders (interrupt heals only).
    • Warbringers (AoE down).
    • Minions of Y’Shaarj (kill isolated to avoid buffs).
  • Heroic Phase 4:
    • Designate Iron Star kiters (Druids, Priests with speed boosts).
    • Use immunities (Ice Block, Divine Shield) to reset Malice stacks.
icon Bloodlust/Drums:

Phase 4 (to kill Garrosh before Manifest Rage overwhelms).

icon Garrosh Hellscream loot table:
Type of Armor Item Loot type
Cloth Ebon Ritual Hood Head
Belt of the Broken Pact Waist
Leather Kor’kron Elite Skullmask Head
Hopeglow Spaulders Shoulder
Cord of Black Dreams Waist
Seal of Karmic Return Waist
Mail Chestguard of Relentless Tyranny Chest
Cowl of Smoking Dreams Head
Penetrating Gaze of Y’Shaarj Head
Shoulderguards of Intended Power Shoulder
Plate Chestplate of Fallen Passion Chest
Greathelm of the Warchief Head
Legplates of Unthinking Strife Legs
Mantle of Looming Darkness Shoulder
Tusks of Mannoroth Shoulder
Spaulders of the Fallen Warchief Shoulder
Any Kor’kron Juggernaut Mount
Horned Mace of the Old Ones 1H Mace
Xal’atoh, Desecrated Image of Gorehowl 2H Axe
Revelations of Y’Shaarj Off-hand Frill
Black Blood of Y’Shaarj Trinket
Curse of Hubris Trinket

Siege of Orgrimmar Achievements List

Achievement Requirement
Downfall Defeat the bosses within Garrosh’s inner sanctum raid.
Gates of Retribution Kill the bosses in the exterior of Orgrimmar raid.
Raid Finder: Siege of Orgrimmar Slay the enemies on any difficulty.
Heroic: Siege of Orgrimmar Defeat the enemies on Heroic difficulty.
Liberator of Orgrimmar Kill Garrosh Hellscream on Heroic or Mythic difficulty.
Heroic: Garrosh Hellscream Guild Run Slay Garrosh Hellscream on Heroic difficulty while in a guild group.
Ahead of the Curve: Garrosh Hellscream (10 player) Defeat Garrosh Hellscream on 10-Player Normal difficulty or higher, before the release of patch 6.0.
Ahead of the Curve: Garrosh Hellscream (25 player) Kill Garrosh Hellscream on 25-Player Normal difficulty or higher, before the release of patch 6.0.
Cutting Edge: Garrosh Hellscream (10 player) Slay Garrosh Hellscream on 10-Player Heroic difficulty, before the release of patch 6.0.
Cutting Edge: Garrosh Hellscream (25 player) Defeat Garrosh Hellscream on 25-Player Heroic difficulty, before the release of patch 6.0.
Realm First! Garrosh Hellscream (10 player) First guild on the realm to defeat Garrosh Hellscream on 10-player Heroic difficulty while in a guild group.
Realm First! Garrosh Hellscream (25 player) First guild on the realm to defeat Garrosh Hellscream on 25-player Heroic difficulty while in a guild group.
Mythic: Garrosh Hellscream Kill Garrosh Hellscream on Mythic difficulty.
Mythic: Fallen Protectors Slay the Fallen Protectors on Mythic difficulty.
Mythic: Galakras Defeat Galakras on Mythic difficulty.
Mythic: General Nazgrim Kill General Nazgrim on Mythic difficulty.
Mythic: Immerseus Slay Immerseus on Mythic difficulty.
Mythic: Iron Juggernaut Defeat the Iron Juggernaut on Mythic difficulty.
Mythic: Kor’kron Dark Shaman Kill the Kor’kron Dark Shaman on Mythic difficulty.
Mythic: Malkorok Slay Malkorok on Mythic difficulty.
Mythic: Norushen Complete Norushen‘s trial on Mythic difficulty.
Mythic: Paragons of the Klaxxi Defeat the Klaxxi Paragons on Mythic difficulty.
Mythic: Sha of Pride Kill the Sha of Pride on Mythic difficulty.
Mythic: Siegecrafter Blackfuse Slay Siegecrafter Blackfuse on Mythic difficulty.
Mythic: Spoils of Pandaria Complete the Spoils of Pandaria event on Mythic difficulty.
Mythic: Thok the Bloodthirsty Defeat Thok the Bloodthirsty on Mythic difficulty.
Glory of the Orgrimmar Raider Complete the Siege of Orgrimmar raid achievements listed below.
Conqueror of Orgrimmar Kill Garrosh Hellscream on Heroic or Mythic difficulty.
Criss Cross Complete the Spoils of Pandaria encounter on Normal difficulty or higher without any raid member defeating both a Mantid and a Mogu enemy.
Fire in the Hole! Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut on Normal difficulty or higher.
Gamon Will Save Us! Slay General Nazgrim while Gamon is alive and participating in the battle on Normal difficulty or higher.
Giant Dinosaur vs. Mega Snail Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter on Normal difficulty or higher, and then allow its inhabitant to feast upon Thok’s corpse once you have defeated the encounter.
Go Long Transfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors on Normal difficulty or higher.
Lasers and Magnets and Drills! Oh My! Defeat Siegecrafter Blackfuse without destroying each of the following weapons on Normal difficulty or higher.
No More Tears Kill Immerseus after killing 10 Tears of the Vale on Normal difficulty or higher.
None Shall Pass Slay the Amalgam of Corruption without allowing any unleashed corruption to fuse with it on Normal difficulty or higher.
Now We are the Paragon Defeat the Paragons after assuming the mantle of three different Paragons on Normal difficulty or higher.
Rescue Raiders Rescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor’kron Dark Shaman on Normal difficulty or higher.

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